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Thread: [TOOL] Blender Vector Field Editor

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    [TOOL] Blender Vector Field Editor

    Hey everyone,

    I've been working on a vector field editor/importer/exporter off and on since I got UE4 and think it's stable enough to share at this point. It allows you to use particle simulations and vector math to influence the velocities at each point in the volume. The tool works on Bender versions 2.70 and up (untested on earlier versions).

    There will be more features added over time, but there shouldn't be any major changes to the UI at this point.


    Download here (Github)

    I usually upload new changes to the 'testing' branch, but I think master and testing are currently identical.

    Mostly finished documentation available here (Github wiki)

    Example files (MediaFire):
    .blend
    .fga


    Screenshots:

    Vector field in Blender
    Name:  VF_BlenderShot01.png
Views: 5527
Size:  142.0 KB

    Vector field with velocities shown as 3D lines in blender (random noise):
    Name:  VF_BlenderShot02.png
Views: 5838
Size:  281.5 KB

    The same vector field in UE4, used locally in a particle system with velocity-aligned sparks:
    Name:  VF_UEShot01.png
Views: 5560
Size:  84.4 KB

    Name:  VF_UEShot02.png
Views: 5369
Size:  266.6 KB


    Feedback is very welcome. Have fun!
    Last edited by Isathar; 03-16-2015 at 04:11 PM. Reason: typo

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