Hello ,
Please , i really need a little help because , I tried project , Sun Temple project , new project & Quick Stater Guide project etc.
I have always same ERROR on Launch Device or Packaging Project !
I do not know what i can doing now , 3 days i watched tutorial , wiki , documentation , forum here …
I uninstalled , installed again sdk etc… Nothin change , same error .
Program.Main: ERROR: ERROR:
ProcessManager.KillAll: Trying to kill 1 spawned processes.
ProcessManager.KillAll: UE4Editor
ProcessManager.KillAll: Killing process: UE4Editor
ProcessResult.StopProcess: Process UE4Editor successfully exited.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
Off course , i followed the Quick starter Guide , installed :
ANDROID SDK ,
ANDROID NDK r9c,
JAVA jdk1.6.0_45
APACHE-ANT 1.8.2
Downloaded ADB.exe (platform-tools Update from SDK Manager).
/************** USER VARIABLES **************\
PATH
C:\NVPACK\android-sdk-windows\platform-tools;
C:\NVPACK\android-sdk-windows\build-tools;
C:\NVPACK\android-sdk-windows ools;
C:\NVPACK\android-sdk-windows;
C:\NVPACK\jdk1.6.0_45\bin;
C:\NVPACK\apache-ant-1.8.2\bin;
L:\Program Files\Java\jdk1.7.0_76\bin;
ANDROID_HOME ................. C:\NVPACK\android-sdk-windows
ANDROID_NDK_ROOT........... C:\NVPACK\android-ndk-r9c
ANT_HOME......................... C:\NVPACK\apache-ant-1.8.2
JAVA_HOME........................ C:\NVPACK\jdk1.6.0_45
NDK_ROOT......................... C:\NVPACK\android-ndk-r9c
NDKROOT........................... C:\NVPACK\android-ndk-r9c
/************** SYSTEM VARIABLES **************\
PATH
C:\NVPACK\apache-ant-1.8.2\bin;
C:\NVPACK\android-ndk-r9c;
C:\NVPACK\android-sdk-windows ools;
Always same here below :
( No need Keystore , Mannifest , siggning …i am wrong ?
Open the project & project launcher :
Note : i tried , Debug Game , Development & Shipping config.
Again and again this Deploying content for Android errors here :
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
Running AutomationTool...
Program.Main: Running on WindowsHostPlatform
Program.Main: CWD=\4.7\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=L:/Users//Documents/Unreal Projects/TappyChicken/TappyChicken.uproject -noP4 -clientconfig=DebugGame -serverconfig=DebugGame -nocompile -rocket -platform=Android -cookonthefly -nokill -map= -stage -deploy -cmdline= -Messaging -device=Android@FOOK2748GI -addcmdline=-SessionId=1EA4E9594F8F47BA38143C9D2B546EEC -SessionOwner= -SessionName='MID9724 (FOOK2748GI)' -run -nokill -NoCompile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=False
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists \4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=K:/Program Files/Unreal Engine/4.7
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs)
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\Client.log
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFilesDebug.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_DebugFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile \4.7\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
InternalUtils.SafeFileExists: SafeFileExists \4.7\Engine\Binaries\DotNET\AutomationTool.exe=True
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=K:/Program Files/Unreal Engine/4.7
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=L:\Program Files (x86)\Windows Kits\8.1\
WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\AppData\Local\Temp\HarvestEnvVars.txt
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\AppData\Local\Temp\HarvestEnvVars.bat=True
CommandUtils.Run: Run: L:\Users\\AppData\Local\Temp\HarvestEnvVars.bat
HarvestEnvVars: '"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
HarvestEnvVars: ou externe, un programme ex?cutable ou un fichier de commandes.
HarvestEnvVars:
HarvestEnvVars: \4.7\Engine\Binaries\DotNET>call "L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
HarvestEnvVars:
HarvestEnvVars: \4.7\Engine\Binaries\DotNET>set 1>"L:\Users\\AppData\Local\Temp\HarvestEnvVars.txt"
CommandUtils.Run: Run: Took 1,4810847s to run HarvestEnvVars.bat, ExitCode=1
CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=L:\Windows\Microsoft.NET\Framework\
CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
WindowsHostPlatform.SetFrameworkVars: FrameworkDir=L:\Windows\Microsoft.NET\Framework\
WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=L:\Windows\Microsoft.NET\Framework\
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
InternalUtils.SafeFileExists: SafeFileExists L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
CommandEnvironment.SetupBuildEnvironment: L:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
CommandEnvironment.LogSettings: Command Environment settings:
CommandEnvironment.LogSettings: CmdExe=L:\Windows\system32\cmd.exe
CommandEnvironment.LogSettings: EngineSavedFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved
CommandEnvironment.LogSettings: HasCapabilityToCompile=True
CommandEnvironment.LogSettings: LocalRoot=K:/Program Files/Unreal Engine/4.7
CommandEnvironment.LogSettings: LogFolder=K:/Program Files/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved/Logs
CommandEnvironment.LogSettings: MountExe=L:\Windows\system32\mount.exe
CommandEnvironment.LogSettings: MsBuildExe=L:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
CommandEnvironment.LogSettings: MsDevExe=
CommandEnvironment.LogSettings: RobocopyExe=L:\Windows\system32\robocopy.exe
CommandEnvironment.LogSettings: TimestampAsString=2015-03-15_14.59.54
CommandEnvironment.LogSettings: UATExe=\4.7\Engine\Binaries\DotNET\AutomationTool.exe
ProjectUtils.CleanupFolders: Cleaning up project rules folder
Automation.Process: Compiling scripts.
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: \4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: \4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: \4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: \4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: \4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: \4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in \4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
Platform.CreatePlatformsFromAssembly: Looking for platforms in \4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from \4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from \4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in \4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from \4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in \4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from \4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in \4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from \4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
Platform.CreatePlatformsFromAssembly: Looking for platforms in \4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from \4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
Platform.InitializePlatforms: Creating placeholder platform for target: Mac
Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
Platform.InitializePlatforms: Creating placeholder platform for target: PS4
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
CommandUtils.InitP4Support: Initializing AllowSubmit.
CommandUtils.InitP4Support: AllowSubmit=False
CommandUtils.InitP4Support: Initializing P4Enabled.
CommandUtils.InitP4Support: P4Enabled=False
CommandUtils.InitP4Support: P4CLRequired=False
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectUtils.DetectTargetsForProject: Looking for targets for project L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectUtils.DetectTargetsForProject: Searching for target rule files in L:\Users\\Documents\Unreal Projects\TappyChicken
ProjectUtils.DetectProjectProperties: Loading ini files for L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=False
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: BaseArchiveDirectory=L:\Users\\Documents\Unreal Projects\TappyChicken\ArchivedBuilds
ProjectParams.ValidateAndLog: BaseStageDirectory=L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=False
ProjectParams.ValidateAndLog: Cook=False
ProjectParams.ValidateAndLog: Clean=
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=DebugGame
ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
ProjectParams.ValidateAndLog: Compressed=False
ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
ProjectParams.ValidateAndLog: CookFlavor=
ProjectParams.ValidateAndLog: CookOnTheFly=True
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCName=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: CulturesToCook=
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=False
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: Deploy=True
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: Pak=False
ProjectParams.ValidateAndLog: Package=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectBinariesFolder=\4.7\Engine\Binaries\Android
ProjectParams.ValidateAndLog: ProjectBinariesPath=\4.7\Engine\Binaries\Android
ProjectParams.ValidateAndLog: ProjectGameExeFilename=\4.7\Engine\Binaries\Android\UE4Game
ProjectParams.ValidateAndLog: ProjectGameExePath=\4.7\Engine\Binaries\Android\UE4Game
ProjectParams.ValidateAndLog: Distribution=False
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=False
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
ProjectParams.ValidateAndLog: Rocket=True
ProjectParams.ValidateAndLog: Run=True
ProjectParams.ValidateAndLog: ServerConfigsToBuild=DebugGame
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
ProjectParams.ValidateAndLog: ShortProjectName=TappyChicken
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bUsesSteam=False
ProjectParams.ValidateAndLog: bUsesCEF3=False
ProjectParams.ValidateAndLog: bUsesSlate=True
ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists \4.7\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory L:\Users\\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs\Client.log
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs
InternalUtils.SafeFileExists: SafeFileExists \4.7\Engine\Binaries\Win64\UE4Editor.exe=True
CommandUtils.Run: Run: \4.7\Engine\Binaries\Win64\UE4Editor.exe "L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject" -run=cook -targetplatform=Android -cookonthefly -unattended -CrashForUAT -FORCELOGFLUSH -log -abslog=L:\Users\\AppData\Local\Temp\K+Program+Files+Unreal+Engine+4.7\Logs\Server.log -SessionId=1EA4E9594F8F47BA38143C9D2B546EEC -SessionOwner= -SessionName='MID9724 (FOOK2748GI)'
Project.Cook: Waiting a few seconds for the server to start...
Project.Cook: ********** COOK COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = Android
Project.LogDeploymentContext: RawProjectPath = L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: LocalRoot = \4.7
Project.LogDeploymentContext: ProjectRoot = L:\Users\\Documents\Unreal Projects\TappyChicken
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StageProjectRoot = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: ShortProjectName = TappyChicken
Project.LogDeploymentContext: StageDirectory = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
Project.LogDeploymentContext: RuntimeRootDir = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFindFiles: SafeFindFiles \4.7\Engine\Build build.properties False
InternalUtils.FindFiles: FindFiles \4.7\Engine\Build build.properties False
InternalUtils.SafeFindFiles: SafeFindFiles \4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
InternalUtils.FindFiles: FindFiles \4.7\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\UE4CommandLine.txt
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine
InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build\build.properties
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine
InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
InternalUtils.SafeWriteAllLines: SafeWriteAllLines \4.7\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build
InternalUtils.SafeCopyFile: SafeCopyFile \4.7\Engine\Build\build.properties L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Engine\Build\build.properties
InternalUtils.SafeCopyFile: SafeCopyFile \4.7\Engine\Intermediate\UAT\Android\UE4CommandLine.txt L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\UE4CommandLine.txt
InternalUtils.SafeWriteAllLines: SafeWriteAllLines L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt=True
InternalUtils.SafeCopyFile: SafeCopyFile L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt \4.7\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\Manifest_DebugFiles.txt
Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = Android
Project.LogDeploymentContext: RawProjectPath = L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: LocalRoot = \4.7
Project.LogDeploymentContext: ProjectRoot = L:\Users\\Documents\Unreal Projects\TappyChicken
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StageProjectRoot = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: ShortProjectName = TappyChicken
Project.LogDeploymentContext: StageDirectory = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
Project.LogDeploymentContext: RuntimeRootDir = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
Project.Package: ********** PACKAGE COMMAND STARTED **********
Project.Package: ********** PACKAGE COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
Project.Deploy: ********** DEPLOY COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject=True
InternalUtils.SafeCreateDirectory: SafeCreateDirectory L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: Deployment Context **************
Project.LogDeploymentContext: ArchiveDirectory = Android
Project.LogDeploymentContext: RawProjectPath = L:\Users\\Documents\Unreal Projects\TappyChicken\TappyChicken.uproject
Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
Project.LogDeploymentContext: DedicatedServer = False
Project.LogDeploymentContext: Stage = True
Project.LogDeploymentContext: StageTargetPlatform = Android
Project.LogDeploymentContext: LocalRoot = \4.7
Project.LogDeploymentContext: ProjectRoot = L:\Users\\Documents\Unreal Projects\TappyChicken
Project.LogDeploymentContext: PlatformDir = Android
Project.LogDeploymentContext: StageProjectRoot = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: ShortProjectName = TappyChicken
Project.LogDeploymentContext: StageDirectory = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: SourceRelativeProjectRoot = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForStage = TappyChicken
Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TappyChicken
Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TappyChicken/TappyChicken.uproject
Project.LogDeploymentContext: RuntimeRootDir = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android
Project.LogDeploymentContext: RuntimeProjectRootDir = L:\Users\\Documents\Unreal Projects\TappyChicken\Saved\StagedBuilds\Android\TappyChicken
Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
Project.LogDeploymentContext: PakFileInternalRoot = ../../../
Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
Project.LogDeploymentContext: End Deployment Context **************
InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True
CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s FOOK2748GI shell getprop ro.product.cpu.abi
CommandUtils.Run: Run: Took 0,0710041s to run adb.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\NVPACK\android-sdk-windows\platform-tools\adb.exe=True
CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s FOOK2748GI shell dumpsys SurfaceFlinger
CommandUtils.Run: Run: Took 0,1020058s to run adb.exe, ExitCode=0
UEDeployAndroid.MakeApk:
====15/03/2015 15:00:02====PREPARING TO MAKE APK=================================================================
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
Building Java with SDK API level 'android-17'
UEDeployAndroid.CheckDependencies: L:\Users\\Documents\Unreal Projects\TappyChicken\Binaries\Android\TappyChicken-Android-DebugGame-armv7-es2.apk is out of date due to newer input file \4.7\Engine\Build\Android\Java\AndroidManifest.xml
UEDeployAndroid.MakeApk: Performing complete package - wiping L:\Users\\Documents\Unreal Projects\TappyChicken\Intermediate/Android/APK, except for predexedLibs
UEDeployAndroid.MakeApk: bPackageDataInsideApk = False
UEDeployAndroid.UpdateProjectProperties:
====15/03/2015 15:00:03====UPDATING BUILD CONFIGURATION FILES====================================================
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
'"L:\Users\\AppData\Roaming\Microsoft\Windows\IEUpdate\ARP.EXE"' n'est pas reconnu en tant que commande interne
ou externe, un programme ex?cutable ou un fichier de commandes.
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in UnrealBuildTool: ERROR:
Stacktrace: ? UnrealBuildTool.Android.UEDeployAndroid.RunCommandLineProgramAndThrowOnError(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute)
? UnrealBuildTool.Android.UEDeployAndroid.UpdateProjectProperties(String UE4BuildPath, String ProjectName)
? UnrealBuildTool.Android.UEDeployAndroid.MakeApk(String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk)
? UnrealBuildTool.Android.UEDeployAndroid.PrepForUATPackageOrDeploy(String ProjectName, String ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy)
? AndroidPlatform.Deploy(ProjectParams Params, DeploymentContext SC)
? Project.Deploy(ProjectParams Params)
? BuildCookRun.DoBuildCookRun(ProjectParams Params)
? BuildCommand.Execute()
? AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
? AutomationTool.Automation.Process(String] CommandLine)
? AutomationTool.Program.MainProc(Object Param)
? AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
? AutomationTool.Program.Main()
Program.Main: ERROR: ERROR:
ProcessManager.KillAll: Trying to kill 1 spawned processes.
ProcessManager.KillAll: UE4Editor
ProcessManager.KillAll: Killing process: UE4Editor
ProcessResult.StopProcess: Process UE4Editor successfully exited.
Program.Main: AutomationTool exiting with ExitCode=1
Domain_ProcessExit
ProcessManager.KillAll: Trying to kill 0 spawned processes.
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
Thank
EDIT :