first I want to say I’m beyond grateful for what Epic did making their engine FREE, I never thought such thing would be possible, it’s a dream coming true.
So I’m a fast learner and I’m now in a pretty good place.
Just wanted to ask few questions I hope you got the answers for them.
I finished designing my first level it’s playable in editor and when I chose launch of course but here’s what I didn’t learn yet:
Games need to have main menu right ? how can I make a menu for the game and menu for when a player Pause ?
Games should have (Loading) before playing and maybe during, when it comes to game developing what’s the (Loading) for and how can I apply it ?
I want to release my first level as a Demo for curiosity to see if it’s playable, how can I export the game to be playable at any PC ?
Should the game have specs for different PC’s, and how can I export it to support different resolutions and frame rates ?
and one more extra question just to know
Can I develop my current game on PS4 and XONE straight out of the Engine and my PC or do I need some sort of equipment from Sony and Microsoft (I read the stuff here but I feel it’s irrelevant to my question, maybe?)
and thank you guys! you’re going to see me a lot
PS(Blueprint is complicated but it’s heaven compared to C++ which I know zero about )
Not a problem; Remember to always check the Unreal Engine Documentation; It searches every forum post, AnswerHub question, Documentation and everything in between to find something similar to your query! It’s such an invaluable learning place!
Not anymore; The book is a little out-dated but you can find fixes and whatnot either via the documentation or over on my site (Under the “Forums” tab). I recommend using the newer book (3D Point and Click) as it updates the older information and whatnot.