How To Update NavMesh's Realtime [Tutorial]

In this tutorial we have a simple AI character moving from point A to B.

Before he gets to point B, we will block him off and he will automatically figure out a way to get to point B. We do this by making use of the Rebuild at Runtime feature for Nav Mesh’s.

Hope it helps!

Tesla.

Nice one. Love your tutorials - thanks for this!

Cheers,
-D

Thanks, it was just what I needed!

Hello, as of 2020 4.25, you need to change the Runtime Generation mode to Dynamic from Static.