So I want to use some assets from http://tf3dm.com to use in a little game I am making. I am very new to using UE4 and I need some help on getting this assets into the game. For example, I downloaded this PDA from here http://tf3dm.com/3d-model/pda-96100.html.
And the files are
pda.dae
pda.mtl
pda.obj
pda_D.tga
pda_E.tga
pda_S.tga
pda_N.tga
pda_Screen_D.tga
pda_Screen_E.tga
I have no clue how to get this asset into UE4 with the textures attached to it. Is there a way to do that? And if not, how do I go about fixing the issue?
while I don’t want to disagree with you but obj support was added in UE4.2
from the 4.2 release notes.
@Knight526806, you should be able to import your obj and tga’s although as qdelpeche pointed out with those links fbx support is much better then obj, you might want to think about importing your obj into a 3D app like blender and then exporting to fbx.
to answer your question, import the model and the textures, create materials using your textures and then apply the materials to the material slots in the model viewer.
Disagree with me … I had no idea … I have never even tried to import an OBJ. OP … I am sorry for misleading you … the other mods will beat me later and male me repent. 8-}
But it doesn’t work within a skeletal animation: If you import a DAE file into Blender. And next you export the result to UE4 (in FBX) , you won’t have the same final quality result inside UE4.
In effect, FBX doen’t keep the smooth mesh information for a skeletal animation. Unless someone has a solution?
but yeah ideally you would learn to do it with a DCC tool, Blender, Modo, Maya, Max etc. they can all do it and they all have their quirks about doing it - lots of forum searching I’m afraid.