missing shader cache / running COOKED

I finally got the Quickstart to compile and run in the editor. Now I want to create a stand-alone version. I tried building DebugGame-Game or Shipping configurations, but I keep getting this error when I launch the EXE:

The global shader cache file ‘…path… GlobalShaderCache-PCD3D_SM4.bin’ is missing. You are running a verion of the application built to load COOKED content only…

I want to build it stand-alone, and with an installer if that is an option.

How do I do this? The docs.unrealengine.com say to use this config change, but apparently that is not enough.

Hiya realmlord,

I am thinking the best course of action for your problem is to post to the AnswerHub. If you can, please include the entire output logs from a failed build; you can attach them directly to the thread. Thanks very much!