Yep, just to clarify, it is not technically “open source” it’s just a very very easily available source code. Yes, there is a difference, but it won’t really affect much.
Closer to being open licensed than open source as fair access is granted but Epic maintains full rights as to means of distribution.
FBX falls under the same category as Autodesk allows the use and distribution of the API in any application who wishes to use it with little or no restrictions which can included competitors.
Seems to me though as far as licensing goes if you make money off your game you send Epic a 5% tip.
I disagree … it actually does warrant a thread as already on other forums people are stating that Unreal Engine is Open Source and what they plan on doing with it. The reason why I started the thread was based on a conversation in another thread where a forum member was adamant that there is no difference to what Unreal Engine is offering an Open Source.
As an Open Source enthusiast, I felt that I needed to clearly point out that Unreal Engine is not Open Source and now that we have an official response from … there can no longer be any ambiguity in the matter.
Er, Moderators You really should not be calling each other out, in open on the forum, (that’s what PM’s are for) It undermines your professionalism.
The subject matter may or may not be worthy of a thread, but that’s irrelevant, you should avail yourselves of internal communication when discussing the posts other Moderators have made, if you disagree with them.
became a mod yesterday after this thread started (very deserving btw)
And this is a very legitimate topic. The mistake is made so quickly and if especially less experienced people start using this term for UE4 and other people who get it the way it’s meant start doing stuff or talking about it even more this could become a real issue!