Hey Epic & community,
It’s been a while since I updated my UnrealEngine, but I did so today and noticed something that troubles me. I’m semi-serious about security, so I control my firewall fairly carefully. It’s amazing how Windows apps that ‘party with’ (share) with your information are proliferating.
So I updated to the latest UE bits, and now whenever I try to load the editor my firewall blocks an outbound IP connection request from the “Local Security Authority Process” application (system service) to IP 72.167.18.239 (p3plpkivs-v03.any.prod.phx3.secureserver.net) and the engine load stops at an “Error! No version information received” error.
What are you guys doing in the launcher that would trigger an IPC call over to LSASS and have it call out to such a strange IP address? I’m willing to grant apps like the UnrealEngine fairly open IP access, since I can then monitor the process’s file access activity if I want, but I’m not really too excited about opening a ring-0 process like LSASS to chitchat with GoDaddy.
Can someone please explain what’s going on?
(I’m also pretty disappointed that I can’t run anything UE-related in a VM like I do virtually everything else due to the engine’s DX11 requirement, but I guess that’s understandable.)
Thanks in advance…