I’ve just upgraded from 4.7p8 to the official 4.7 release for an NVidia Shield based project.
However, since the upgrade, my camera FoV is wrong and the virtual thumb stick GFX are squashed to ~2/3 of their original height (the width is the same).
Is anyone else experiencing this now or something similar in the past and know how to sort this out?
I have just tested out this issue and have been able to replicate what has been occurring. I entered Jira report UE-11269 into our bug database so that the issue may be resolved in a future release. I have also just seen that the Report has been fixed for the 4.8 version of UE4. I am unsure as to when this version of UE4 will be released but I will be sure to let you know as soon as I hear anything.
Is there no chance at all for another 4.7 HotFix with this fix included? I did hear that mobiles are going to get some love with the 4.8 but a squashed viewport is quite a bug to be honest, it makes portrait oriented games simply unpublishable. And it will probably take 2-3 months at least for the 4.8 to get released.