This page appears to be broken. Did you take it down? The forms seem to be hidden.
First time poster, been learning the ins and outs of this engine for just over a year. Submitted my Grant proposal today Can't wait to see what happens next!
Thanks you guys for such a new world of game development.
Oh my Goodness, this is amazing....Grants to build my game? Wow. I hope the fund does not run out...i'm close to submitting.
Is there any way of knowing what the window is on grant availability?
Thanks to Unreal Dev Grants ! this is a great opportunity for us devs to push the boundaries and helps us seed the future of unreal graphics with unreal engine!
I am currently having no idea on the things to be ready before submitting to unreal dev grants !...
Currently am finishing one level of the game, Its pretty simple level but with awesome graphics...
Ill be able to have the apk uploaded in a private website and include a video of me playing the game in the device.
Would love to know what are the other things to be included..
Hope this post will be useful to other fellow devs..
Hey thx for the heads up about these grants. I'm gonna go deeper into this. Again, I appreciate it my friend.
Very best of luck to you on your submission. I'm right behind you
I'll like to know if you guys had received mine Illimium Tutoriales Spanish Speaking YouTube Tutorials. I'm just worried because almost a month or more had passed and I'm afraid that the application wasn't received.
ODIN Tracker is a suite of tools (Issue/Task, Capture, QA, & Time Tracker) bundled into an Unreal Engine 4 Plugin that is currently in development by Binary Sword Pty Ltd.
ODIN Capture UI & Feature Preview for v0.2:
From our UE4 forum thread (be sure to vote on our poll):
The ODIN Tracker UE4 Plugin has the following sub-modules:
- Task Tracker (JIRA, GitHub, Trello, etc.)
- Capture Tool (Image/GIF/Video + entire Blueprint capture and post-capture editing tools).
- Time Tracker (Tracker/Logger + Timesheets with upload to JIRA/Other).
- Settings + Custom Templates and Workflow Builder Back-End.
We have plans for both an Offline Mode which will be partially completed in the 1.0 release with the remaining features being added in 1.1 through to 2.x and features to support running the plugin at run-time within your game for QA and Alpha/Beta Testers to have access to with included granular permission settings to manage QA, Private, and Public Alpha/Beta Tester submission access rights.
We are also looking at supporting a 3D Space Issue/Task placement with the UE4 Editor Viewport that would include:
- Sign/Marker with text (In-Viewport + Runtime).
- Area/Volume Marker (In-Viewport + Editor PanelTab + Runtime) e.g. build house/car park/shopping mall within this grid space.
- Tag to object (In-Viewport + Editor PanelTab) e.g. “This tagged [ISSUE-KEY] mesh has a broken collision volume.”
ETA on this feature is uncertain at this stage but some elements of this feature set will most likely make their way into somewhere between 1.0 through to 2.0
More info at: http://odintracker.io
NOTE: Website link currently redirects to UE 4 Forum Thread but website should hopefully be up within a month or 2
Last edited by benjamin.smith; 06-18-2016 at 07:12 AM. Reason: Added 2 new YouTube videos + 1 new GIF
Benjamin D. Smith
Founder & CEO | Binary Sword Pty Ltd
Currently working on: ODIN Tracker (UE4 Plugin)
So in have a Question about the Deadline.
The first Site says, there is no Deadline. It depends on the amount which is left ?
Is that right ? There is no Deadline ? If i submit, how long will it take to get any response ?
Hi guys, I recently pushed development torwards the UDG direction and finally submitted mine 5 days ago, I usually do things quietly until I finish but being a 1 man development team with no marketing skills means being quiet's probably bad for my health, and I've learned from the way Epic's developing Unreal Tournament and Paragon, so you can play my pre-alpha demo too if you like, Download link's on the youtube page.
Thanks Epic, for the great opportunity.
Last edited by I Create Art!; 06-07-2016 at 05:44 AM.
Just submitted one for Deathwave.
UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games.
Deep knowlegde of C++ and blueprints.
Games released, Deathwave, VRMultigames, DWVR:
Hi all Im copying my post on the UE4 developers page on Facebook:
I want to study and archive "photorealismn" in the context of outdoor environment CGI simulation with UE4 as Im truly amazed how a game-engine can make outdoor environments look so very real.
I understand that the Open World and KITE is a good start, but my pc (Asus, ROG G550JK, 12GB ram, Haswell i7 @ 3.4ghz, Nvidia GTX 850M 2GB vram) cant handel those assets and I cant afford to buy the hardware that can handel the Open World assets and KITE level. Is this what Unreal Dev Grants is for? Can you apply for a fund so you can get the tools needed for your plan and finally make something out of it?
I work and study outdoor simulations with UE4 daily, but this is only for pure enthusiasm so I dont know it works then. I also dont do VR (must be the only one ) as I have epilepsy and sadly cant handel the sideeffects. Im based in Norway. If I could I gladly worked with VR as well. Hope someone can explain how it works for enthusiasm`s that want to show what a gameengine can do and push it even futher with CGI simulations.
If you're awarded a grant you're free to use it how you want. But I don't know your odds of getting picked for a grant just off of an idea and little else.
Our team [winter crown works] submited last month.
Tell me impressions.
I would like to get everyone feedback.
Thanking you in advance
Is the program still ongoing? I assume yes, but on the main page "Recent Grant Recipients" link is from December 2015.
Based on the recent live-stream, I have gathered courage and applied for Vive, but I am not sure how long should I wait. I understand they cannot reply to everyone, but what is the waiting period until it is auto-rejected?
I am checking my email every minute, but so far noone has looked at my application (checking the number of views on my non-public Youtube demos).
I am 100% committed to start developing for VR and I do not want so spend waiting multiple months for reply that can never come.
Thanks for the reply. It is sad to see such an amazing program to be slowly sinking into the abyss.
Hi, i am trying to make a video to show the progress of my game so I can try to get a development grant, but i'm wondering a few things, first I wonder if i should try to shave the video down to around 3 mins or should I submit the long 11 min footage video (above), I think it is probably too long and plan to edit it down but what if cutting it short shows less progress? and should I try to make it like a trailer? or get someone who knows how to edit more professionally to make it like a trailer?
Last edited by randallelliott; 06-26-2016 at 04:46 PM.
Hi, my name is Alexander Shatalov and I am 3D developer and I am excited to introduce you to my rigging system for Unreal Engine.
Allright Rig is an expandable nodes and macros library for automatic creation of character rigs and working with character animation in Unreal Engine 4. The main goal is to create a possibility of creation and editing character animation, which will help to make games, previsualization, cinematics and animation movies in Unreal Engine 4.
Right now this system is in a demo version. I applied to the Unreal Dev Grants and if I win, I will finish the roadmap as fast as possible and the system will be free. If not, I will try to sell it on a market place. However, I am making this system for people and the roadmap will depend on customers wishes.
I will be happy to answer your questions in the forum thread
More details at http://alexallright.com/allrightrig/
Last edited by aleks_allright; 07-21-2016 at 03:31 AM. Reason: Link to forum thread
My name is Tim van Kan and I am lead designer on Beam Extreme.
I've spend the last few months working on beam extreme and it's coming together pretty nicely.
I also submitted my game to the unreal dev grants, looking for a small boost which will allow me to add a lot of cool stuff to the project.
A link to the website which also holds a playable demo
Steam Greenlight, please vote
We also have a small kickstarter going on at the moment
Everyone good luck with your projects! may the force be with you.
I sent an application email May 2nd for our game (with an update May 26th) we are working on and haven't received a response. Is that normal? Anyone else not get a response from them for over 2 months? I'm just trying to figure out why the response time is so slow.
Hi Can I submit Zombie Game for PC & for all Devices ? I am going to Purchase Marketplace Assets for this and going to Design Character from my end. I am just Hobbyist and Love lot to Develop game Previously I use Game guru but when I hear about Unreal Engine , I just decided to mode forward with Unreal Engine because of its User Friendly Interface. Its better and easy as any once with basic knowledge of programming can develop game by self. Since few month I am learning form YouTube to develop game with Unreal Engine 4. and I have recent updated 4.12.5 , and almost completed all videos once.
Laterally I will setup my own game studio and work on Augmented Games for Mobiles, VR Devices and more. All of what I need to have some initial fund for it so I decide to start with Zombie game. All of what I am just fresher with crazy mind to develop game that plays millions of time every day. This is why I am asking before I submitting and wasting your time to review and all, because zombie game are already in market such as Left4Dead. I am big fan of this game and want to break it's record all time.
Well I decided I would like to chime in on this. A few points raised here and on the last round of grants.
They did specify that the grants need to be ready with a prototype and blow them away with how amazing it is. Makes total sense. They did ask that there be some kind of prototype. But that they did not specify how far it has to have been developed.
But here in lies the problem and the seed for my advice to anyone trying to apply for a grant.
The problem is, to get anything, and I mean anything up to a point that it is truly amazing and gets people to notice it takes at the very least content produced at a professional level. This means a dedicated team or individual with talent to work hard at something for months on end, at their expense, to bring it up to a level that can be worthy of some support. That is just an entry level base starting point. On top of that you have to then be additionally amazing or original with you idea.
That is a tough nut to crack. It is expensive and time consuming to run a team. Even as an individual you have to eat. If you are already amazing at what you do, likely you are a working professional. Or maybe if you are a student you have your other obligations. If you just graduated then you have the pressure to find work. Dedicating time to something like this for anyone, is going to be a challenge.
Getting a team of people behind you, to work with you that are good enough to help you produce content worthy of funding, it means finding professionals. And it means paying them. Finding great people to work for free, simply very much rare if at all.
Teams that work together on projects for free that you see around and are amazing, are usually done by people with paying jobs in that line of work who want to dedicate their free time to a project they love to start their own enterprise.
Then there are companies with funding who have projects. They are paying employees and it might appear that they don't need the grant. Maybe they don't maybe they do. But they are of the level of dedication it takes to do anything well. Professionals working hard. And I don't know any small companies that are not struggling financially even if they have backing. Things go over budget, it is very difficult to do great work. And it is very expensive and time consuming.
And this is why you see the grants awarded as they are. Plain and simple.
So if you are trying to work for one of these grants, put only your best work forward. If you are doing something all yourself, only do the work on it that you do best. Don't try to fill in with stuff you are not that good at using sub par material.
If you are looking to build a team then try and find people who are your peers at work or similar jobs.
If you can not say this about yourself. If you can not say that you are above the hobbyist level and that you do something in this area professionally for a living, then likely you are not a candidate who should be submitting. I mean I am not trying to talk people out of submitting. I am trying to talk people into being honest with themselves and rather consider doing their best work before submitting.
You should rather be working to up your skill level. That is the work you need to do before developing a project.
If you are a student at the head of your class, you are one of the best at what you do, likely you have job offers all ready. Probably you are a good candidate for something like this if you can get other students to work with you around other obligations.
In the end. Don't take something like this lightly. If it seems too good to be true. It is. Everything worth accomplishing is going to be a lot of work and take a good deal of resources.
And being good is not good enough. You should be striving to be amazing. So stick to what you do best, and present that, if that is all you can present. If you can do that and show you are dedicated and that you just need to hire like-minded team members you will be further along to getting a grant than if you try to toss something together half way.
Last edited by Richard Culver; 07-17-2016 at 06:20 PM.
EDIT: Seriously though,
in the meantime you should totally set up either a Patreon account or pre-orders on your website as I would gladly send you $10-$50 USD per month to help support the development of this plugin :O
Last edited by benjamin.smith; 07-18-2016 at 03:07 PM.
Benjamin D. Smith
Founder & CEO | Binary Sword Pty Ltd
Currently working on: ODIN Tracker (UE4 Plugin)
Submitted my mobile game last week... with around 5 levels.
Any update from the official people will be great.
my one part aim was to make more people adopt unreal engine in mobile space and my game will surely beam that point.
Thanks to Unreal Dev Grants
I'm part of a group of students from The Netherlands! We've been working hard the past couple of months to develop a prototype of our concept called SOUL KNIGHT!
Check out the reveal teaser here:
Our website with some screenshots: http://www.soulknightgame.com/
In a peaceful and magical world, an evil force called ‘The Reaper’ has taken over and corrupted the souls of the innocent.
One hero sets out on an incredible journey to cleanse the souls of their allies and restore peace.
Soul Knight is a 3D action-adventure platformer where you play as an agile fighter.
Use the unique dashing ability and other techniques to pave your way through the world and fight the evil within.
Use and learn abilities to progress further in your journey. Find all the ‘Soul Shards’ spread out over the world, cleanse them, and restore peace.
You should watch out though, ‘The Reaper’ is not to be taken lightly, he is always watching, and an unfortunate crossing seems inevitable.
This is exactly why us at DualFuelStudios love Unreal Engine / Epic Games. They are concentrated on helping and providing the best support and service.
If we got chosen it would be cool. We are a team of 2 and we are both 19 and 18 years old. So this would be a HUGE difference to our games development.
My name is Dalibor Kamnjanac and first of all I want to thank all of you for making my dream of creating games come true, because without community I won't be able to make anything.
I’m a one man army, this is my first game, it is called "The Last Tree", and it is 2D side scroller adventure.
The year is 2092, and the tree called Grut is the last tree on earth, and everybody’s chasing him. He has very special skill - TIME SLOWS DOWN WHEN HE MOVES.
Priority is mobile distribution of this game, Android and iOS platform of course, and I'm currently in progress of making announcement trailer.
Here are some screenshots of the game:
I have been working on a project by myself using free assests seen here:
I have many video game ideas in-mind, including brand new genres that nobody has ever thought of before. Unfortunately I'm limited on my budget. If I recieved a grant from Unreal I promise to bring you all new and amazing games using UE4!
Last edited by OmniTactician; 07-30-2016 at 08:29 PM.
Uhm, you guys know that it wont really help to post your games here, but you have to submit your project description with links through the webpage?
And still the submission-form is halfway hidden on the webpage, i only get it when i make the browser window smaller (or play around with the css in chrome :P ).
Absolutely, this is a HUGE gift to the community so grateful Dev Grants exists!!!
We haven't submitted anything quite yet, just freekin excited it's even an option for everyone.
Last edited by ThePaperArchitect; 08-05-2016 at 03:11 AM. Reason: typo