Hello,
Pretty new to Unreal 4 engine (last time using it was into version 3 in 2008 >_>…)
First some reference URL if you jump in this thread and need some extra info :
- PhysX SDK: Latest Features & Libraries | NVIDIA Developer
- Gameworks Download Center | NVIDIA Developer
I have to export some PhysX data from Maya 2015.
Following the tutorial below :
But to the video given time, clicking on the “paint” button, nothing occur, no error message, and the following line printed from the console :
Code:
[apexClothingPaint2_OnOff] BEGIN
[apexClothingPaint2_OnOff] Clothing GFX LOD Mesh Index: 0
[apexClothingPaint2_OnOff] Clothing GFX LOD Mesh Name: XX_XXXXX_X_XXXXShape
[apexClothingPaint2_OnOff] Ensure mesh parent is selected: |XX_XXXXX_X_XXXXNode_01|grp_MODEL_01|XX_XXXXX_X_XXXX
apexClothing_ShowAllLodMeshes focus on XX_XXXXX_X_XXXXShape
[apexClothingPaint2_MeshInit] BEGIN
AEapexClothing_OverrideFiberUpdate checkbox value = 0
Then I cannot go further and would like to know if missing something…
What I did so far is :
- to skin the skirt object to some bones (previously created to animated it manually), - apply the PhysX >> APEX Clothing >> Create Clothing.
Also would like to know if there is any other way to setup physic on cloth… Isn’t possible into Unreal engine?..
Thanks for any help and if you have any tips for U4 physic clothing thing…