How objects are listed, from a database or something else?
End user can add or replace object ? , It would be great if the Map Editor automatically detects all objects and mechanical play.
Nice work . We could use this in the community RTS project.
About Saving the map, have you considered saving that map using a json/xml file format, so we can load and save maps? We may not be able to save the terrain (if you support deformations), but other actors and their properties can be saved very easily.
looks very promising! yeah, it would be great to see a working save/load system!
(it would significantly boost my motivation to port my RTS editor+hierarchical pathfinder to UE4, instead of working with an apparently dead game engine…)
Right now there are no databases or anything like that but they can be added. I have lots of ideas for this (eg: time of day slider, placeable NPC’s (RPG style) etc) but I want this map editor as a template only so others can extend or modify it to fit their games.
Thanks mindfane. I had our RTS project in mind when i designed this so i made 2 camera modes which are Free Cam Mode and RTS Cam Mode.
I never thought about JSON saving. Seems interesting.
you’ve got a very nice editor here! I think about extending/working on it but I’m not sure if some of the options I want to build are actually feasible with Unreal.
Especially:
Is it possible to implement an import function for 3d models in formats like fbx?
Is it possible to draw something based on splines?
thinking of other map editors: what wouldn’t be doable with unreal regarding object placement, import, terrain, foliage, textures, sun, weather,…
(i’m asking because I want to use unreal for a current (long-term, non-commercial) research project and need some kind of clarity if everything i need is actually realistic ^^.
I want to build a map editor for a driving simulation. So, I need roads, houses, terrain, customizable weather, some physics, ai for other vehicles and more. And it should be managed via the/some map editor. Unreal was seems to be the best engine for this regarding graphics and existing functionality. But as I said, i’m not sure if everything is doable)
Hey RyanJon, I’ve been studying your project in and out and I learned a lot from it. Learning UE4 is loads of fun for me but since I’m not a programmer I get stuck here and there (more often than I would like actually). Right now I just can’t figure how you change the colors of the buildings without using C++. I looked up structs and enums and looked everywhere in your project and still can’t figure out how you generate buttons inside the HUD after selecting a building, how many buttons it will generate and what color they are. Same goes for the color of the building, can’t tell where you define the values for the colors used. It would mean a great deal if you would at least confirm you didn’t use C++ and that it is indeed just Blueprints and HUD.
is it possible to have this online? i want to be able to have it so, the player can log onto this world, then when they wish, share it to be online? i also want to be able to have a save function, so it saves their progress locally on their computer or on a server