Hey guys,
I’ve been working on a Character Attribute System,
The system is now available on the marketplace, and so there will be video tutorials coming in next few days, including tutorials on making it work with the chat system and the spell cast system I’ve created, so stay tuned.
If you have bought the system it would be cool and helpful if you would rate/comment on the marketplace website : https://www.unrealengine.com/item/5166d319197e48fc8adb374d8d46459a
UPDATE
System is finally on the marketplace
Standalone system that can be added to any pawn, allows creation of stats/attributes (can be used for health management, mana,
stamina, energy, strenght, dexterity etc. any value that progresses), set a maximum level, experience needed per each level. Level
up, scale stat/attribute values, Set frequency of custom value calculations such as health regenerations, mana regenerations etc.
There are functions in place to spend free stat/attribute points to increase values of your stats/attributes. You can set a cost
(in terms of free attribute points) per stat/attribute.
Comes with a sample widget which has a health bar, level progression bar, a stat sheet shows experience needed to level up, current level,
player name, free stats/attributes points, health and health regen attributes, and logic to let you spend attribute points to increase
each of the stats/attributes.
The systems handles 2 sets of values for each stat, one for the base values and one for temporally attribute/stat manipulations (buffs,
debuffs, passive skills or even equipment/items)
The system comes with sample logic for health regeneration, and few sample stats.
All the blueprints are well commented and there is an implementation tutorial, live help/support is available on request.
The entire system is very flexible and can be used in conjunction with my other systems.
Tested on Windows platform, but it should work on other platforms too.
Technical Details
-Create your own stats/attributes
-Level up
-Scale stats/attributes per level
-Set maximum level
-Set experience needed per each level
-Spend free attribute points to increase stats/attributes
-Set cost for each stat/attribute
-Death and Level Up events
-Sample Widget
-Custom tick frequency for attribute calculations
-2 sets of stat/attribute values
-Multiplayer support
-Compatible with my Spell/Ability System
*** UPDATE 20/03/2015 ***
It seems that the character system has finally been properly updated, and the issues stated above are gone.
If you do find a bug with the updated version please contact me so I can fix it.
feel free to contact me to receive up to date version of the system, and/or if you have any questions or requests.