Thanks bro!But there is another problem:When I jump into the water,I can’t see the water material inside,then my character will be adrift,then I can see the surface again,but when my view looks under the water again,I cannot see the water material,neither the surface…
Try ticking the material as two sided. In the material editor click on the main material node and under it’s ‘Material’ category in the Details panel the ‘Two Sided’ Checkbox is in there.
–To be honest i have no idea if this should be done with water materials, it may be inefficient, but this will allow it to be viewed from both directions.
I’d probably create a special water plane that has 2 material slots one for top and one for bottom since anyway the views will be different