Hello folks. I am new to development both for Oculus and UE4, I was hoping to get some opinions from people who have been in the game longer than I have.
Basically my options were to develop for UE4, or Unity, and I chose UE4 because it seemed to have a better visual appeal. However, in the 3 weeks that I’ve been working with it (daily), I have yet to publish anything with an acceptable performance with the engine. I get the widely-reported lock at 37.5 FPS issue.
I have searched the internet for solutions, and everything I have tried has failed to improve performance, even a little. My computer hardware isn’t brand spanking-new or anything, but it is reasonable. I have yet to play a game that had suffering performance, and the UE4 projects I’ve published operate in the neighborhood of ~200fps before turning on Oculus mode, so I find it pretty unreasonable for Oculus mode to operate at roughly 1/5th what my hardware should be capable of. Mostly I am just disheartened by the fact that I am finding message board threads reporting this issue as far back as spring 2014, and every thread I read seems to end with out a definitive solution to the problem.
So for those of you that are still developing for Oculus with UE4, can you offer me some hope? Is it simply a matter of patience and needing these companies to update their software? Or is there some magic solution that seems to be unreported in all of the threads I’ve been reading?