I played an excavator simulator, (a real simulator in an expo, with joysticks and a chair that moves) and they had a hole in the ground with physical rocks, so the objective was to carry as many rocks as you can and leave them on the near container
The tracks are not so detailed tho, so just gonna add UV tiling per side, once i get the custom VehicleMovement class done.
In a tablet game i was making (with my own engine) i made a simple terrain deformation, i might look into the UE4 terrain but what i’ve gather around seems not to be editable once it gets baked. And the voxel terrain, i dont know how would i make the physics without the excavator flying to the moon (physics glitch).
So right now im just focusing on the excavator itself, i had success using the APEX destruction meshes so i might go that way first, at least it looks cool.
i drive an excavator as my day job. one thing to watch out for is that the novelty of driving an excavator wears off really fast. you’d need to add tasks into the simulation to keep it interesting.
I am working on Excavator and managed to get the Boom, Arm and Bucket work, but still not able to get the piston work as I wanted.
I am using blue prints for all, no skeletal mesh or animations used. I want to use only BluePrints. Please help, if you have any tutorials or any suggestions?