One of the changes we are making in UE 4.7 is to raise the ‘minimum version’ of content that the engine will load, which allows us to clean up a lot of backwards compatibility code. This will not cause problems for any content made since our first beta release! However, there is some content in our sample projects supplied with 4.6 and before that will no longer load in 4.7, and if you have copied this content into your own project, you have a couple of ways to fix it:
The easiest thing to do is to just get the 4.7 version of the sample, where we have resaved the old assets, and copy those updated assets into your project.
Alternatively, if you know how to run the editor from the command line, you can use the ‘resavepackages’ commandlet in any pre-4.7 version of your project to resave the old content so it will work in 4.7. You’ll need to open a command window in C:\Program Files\UnrealEngine and use
UE4Editor.exe <path-to-project-file> -run=resavepackages -maxver=214
Or on a Mac go to /Users/Shared/UnrealEngine/ and use
open UE4Editor.app --args <path-to-project-file> -run=resavepackages -maxver=214
If you are using any old assets, they should simply not load, and the log will say something like:
Warning: The file <asset file> was saved by a previous version which is not backwards compatible with this one. Min Required Version: 214 Package Version: 208
Below is a complete list of all the specific assets affected by this. We are really sorry for any inconvenience this may cause, and we will be extra careful not to cause problems like this in future!
Content Examples
Content/Effects/LightFunctions/IES/IES_Flashlight.uasset
Content/Effects/LightFunctions/IES/IES_Flower.uasset
Content/Effects/LightFunctions/IES/IES_NarrowSpot.uasset
Content/Effects/LightFunctions/IES/IES_NoisyBulb.uasset
Content/Effects/LightFunctions/IES/IES_NoisySpot.uasset
Content/Effects/LightFunctions/IES/IES_WideBand.uasset
Content/Environment/Materials/Textures/Metal/T_MaglevPattern02.uasset
Content/Environment/Materials/Textures/Metal/T_MaglevPattern02_N.uasset
Content/Environment/Materials/Textures/Metal/T_Metal_Metal01_N.uasset
Content/Environment/Materials/Textures/Metal/T_Metal_Metal01_R.uasset
Content/Environment/Materials/Textures/Metal/T_Metal_Metal01b_D.uasset
Content/Environment/Materials/Textures/Metal/T_Metal_Metal01c_D.uasset
Content/Environment/Materials/Textures/Metal/T_Metal_Metal02_R.uasset
Strategy Game
Content/Maps/StrategyMenu.umap
Content/Maps/TestMaps/StrategyEntry.umap
Content/Maps/TestMaps/StrategyMenu.umap
Content/UI/HUD/Actions/DefaultAction.uasset
Content/UI/HUD/BarFill.uasset
Content/UI/MainMenu/Logo.uasset
Content/UI/Materials/GreenColor.uasset
Content/UI/Materials/Ground.uasset
Content/UI/Pointers/Enemy.uasset
Content/UI/Pointers/Neutral.uasset
Content/UI/Pointers/T_EFX_Flare_Long_01.uasset
Vehicle Game
Content/Vehicles/VH_Buggy/Materials/M_VH_Buggy.uasset
Content/Vehicles/VH_Buggy/Materials/MI_VH_Buggy_A.uasset
Content/Vehicles/VH_Buggy/Materials/MI_VH_Buggy_B.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_A_D.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_A_M.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_A_N.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_A_S.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_B_D.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_B_M.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_B_N.uasset
Content/Vehicles/VH_Buggy/Materials/T_VH_Buggy_B_S.uasset
Matinee Fight Scene
Content/Character/Materials/Textures/Fabric/T_COG_Fabric_Padded01.uasset
Content/Character/Materials/Textures/Fabric/T_COG_Fabric_Padded01_normals.uasset
Content/Character/Materials/Textures/Fabric/T_COG_MilitaryFabric01.uasset
Content/Character/Materials/Textures/Fabric/T_COG_MilitaryFabric01_N.uasset
Content/Character/Materials/Textures/Metal/T_COG_ArmorMetal01.uasset
Content/Character/Materials/Textures/Metal/T_COG_ArmorMetal01_N.uasset
Content/Character/Materials/Textures/Metal/T_MetalDiscoloration2.uasset
Content/Character/Materials/Textures/Plastic/T_GreyComposite01.uasset
Content/Character/Materials/Textures/Plastic/T_GreyComposite01_N.uasset
Content/Character/Materials/Textures/Rubber/ML_Light_rubber.uasset