I have noticed a particularly annoying property of collapsed blueprint nodes - the start and end execution pins do not light up when playing. This makes a graph with loads of collapsed nodes quite difficult to debug. Is it possible to change that?
Thanks . I feared I was too vague in my description and intended to come back and clarify it. Glad to see you managed to find it!
Also, you probably noticed this as well, but the same goes for the collapsed graph “nodes” on the top of the hierarchy. Execution nodes going in and out of them aren’t highlighted.