UMG 3D Widget UV mapping wrong for OpenGL

Hi there,

please take a look at this picture


I have tested this in 4.6.1 and 4.7 Preview 2. It’s just the FPS Template with that one widget, containing one Textblock in a Horizontal Box, then packaged for ETC2 and run on my SGS4 GT-I9505.

Is a fix possible for 4.7 release? Looks like the the V-1 problem :slight_smile:

Or maybe this is just a matter of settings for the widget and I am the one to blame? :rolleyes:

Hello MarcelBlanck,

Can you go ahead and post this up on the AnswerHub for tracking purposes. This will allow other users with the same issue to find that it was reproduced and that I have submitted a report (UE-7575) to the developers for further consideration. From there we will be able to provide updates with pertinent information. Thank you for your information and time.

Make it a great day.