Finally got around to making a UE4 project which I dare call complete. I originally designed the game for my smartphone (just for testing out stuff), hence the weird portrait resolution. Oh and sorry for the bad recording quality, my hardware just isn’t powerful enough.
The idea behind the game is a little wisp (the player) is trying to reach heaven. To achieve this, it has to free other wisps which are stuck. Upon freeing one they help boost it towards heaven.
It’s an endless game, so basically it’s all about the score. Nothing to fancy, but I’m quite happy that I stuck with this little project until it was finished.
Background Music: Menu Loop