Asymmetric Frustum Projections...

Hi - Has anyone done any of this using UE4. I’ve seen there are what look like the right functions in the api - GetViewFrustumBounds - but i’m so lame at C++ that I don’t really know where to start.

I want to use UE and a tracking device (the Oculus rift tracker will do for now) to project a scene behind a real person. With a camera mounted to the tracking device and asymmetric frustum set up this should work really nicely I think especially with the low latency of the oculus tracker.

If there are any programmers out there who are interested in looking at this for me i’d be really interested.

Dan.

Hi, please visit the “iLocalPlayer” UE4 C++ Plugin: iLocalPlayer4UE in Code Plugins - UE Marketplace;

Functions of this plugin :1. Side-by-Side Stereo 3D implementing; 2. Asymmetric projection(or named asymmetric view frustum) implementing.

Hope this helps you.