Hi - Has anyone done any of this using UE4. I’ve seen there are what look like the right functions in the api - GetViewFrustumBounds - but i’m so lame at C++ that I don’t really know where to start.
I want to use UE and a tracking device (the Oculus rift tracker will do for now) to project a scene behind a real person. With a camera mounted to the tracking device and asymmetric frustum set up this should work really nicely I think especially with the low latency of the oculus tracker.
If there are any programmers out there who are interested in looking at this for me i’d be really interested.