[WIP] 30 Metal Tile Materials

Hello I have been working on about 30 colored metal tiles.

Tiles were made in 3dSMAX then rendered components to texture (diffuse,height,normal etc…)

The 30 tiles are almost completed and consist of one master material and 60 material instances 30 low instruction 30 high instruction.

The names of the low instruction instances are TS for tile simple and for the high instruction TA tile advanced

The reason for these simple names is i have dyslexia and after trying to come up with unique names for each of the 60 instances I decided on this naming scheme

The engine version this works on is V4.6

Thank you for taking time to read my first post hope it is interesting, my goal would be to make it on the unreal store front

below are pictures an two videos of the work so far

Here is a picture of the low instruction

(click image if it is to small for larger image)
http://i.imgur.com/ONFRvFnl.png

Here is a picture of the high instruction

(click image if it is to small for larger image)
http://i.imgur.com/S1mWKqil.png?1

The instructions can vary based on what options you want for each instance

dynamic lighting 83 -160
static lighting 111 - 188

This is what the master material looks like

(click image if it is to small for larger image)
http://i.imgur.com/uuEnv64l.png?1

This is how the files are structured


Here are two examples maps i might use when finished

Map 01


Map 02


Here is a basic overview video
(sorry for video choppiness i have an older video card and thus have recording slowdowns)

Here is a basic look at the master material
(sorry for video choppiness i have an older video card and thus have recording slowdowns)

Thank you again for taking time to look at this, this is my first forum post of any substance sorry in advanced if linked formatted anything incorrectly.