I am fairly new to Unreal Engine 4 and I am attempting to create a small project, the idea is to make a blueprint that allows the user to use the arrow keys to aim a projectile weapon while progressing through a 2D level.
I have tried looking at the few examples including the twin stick shooter and 2D platformer packs but so far I am confused as to how I can get the twin stick shooter mechanics to work on the 2D platformer example framework, can anyone help shed some light on how I can do this in blueprint please?
After further messing around with the 2D example and First Person Examples I have got half of the basics working, but I am just having a problem with keeping the projectiles spawning the same way that the pawn is facing now.
I wish for the projectiles to fire on the same axis the pawn is facing similar to older games like Contra and I was wondering if someone could help solve this last little problem.
Get world location , Get world rotation -> Make transfrom
That works for me.
Just note to simply my life i created a simple box volume on my weapons to act as a socket just in front of the barrels.
I get that sockets location and rotation and then make a transform from that.
FWD vector gave me headaches due to what you described earlier.