Hello everyone am trying to setup AAL / solve a issue am having.
The issue is that unrefrenced content is not beeing loaded at runtime.
From what i have been able to gather so far is that it all comes down to Asynchronous Asset Loading.
Now i have some qustions about this, couple of months back i had a issue with weapon not loaded server side/ standalone client.
Using a String refrence and StaticLoadObject, thank you to for the wiki Dynamic Load Object i was able to solve that then.
Now i have a item list in a singelton class implemented more or less like this (thanks again ) Wiki link.
Just so everyone know what am working with one of the members.
// Array of General Crafting Recipts Data Tabels index == crafting skill level -1
UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Data Singelton, Data Tabels")
TArray<TAssetPtr<UDataTable> > GeneralCraftingRecipts;
Ok so the problems am having is that this data is never available in my standalone build or in PiE.
Except if i double click on the data tabel assets BEFORE i run PiE and it will be loaded at runtime, (never in standalone only in PiE).
So reading this twice now and i stile not sure i understand it, that doc is realy confusing to me.
https://docs.unrealengine.com/latest/INT/Programming/Assets/AsyncLoading/index.html
Also there was a thread on some of this related to modular pawns.
But with no offence to the author i think it was very hard to follow due to lack of code comments.
So i was hoping someone was able to dumb it down a bit.
Or maybe confirm or disconfirm that am on the right path .
If anyone have some experience with a similar problem, i love to have a chat.
Also is a AnswerHub post i did on this subject as well.
Aprichiate any tips and trick you are willing to share.
Cheers!
AND HAPPY NEW YEAR!