It’s so strange, the place is dark and the Enemy (blueprint) is lighted.
Please help, thanks! (Sorry for bad english)
It’s so strange, the place is dark and the Enemy (blueprint) is lighted.
Please help, thanks! (Sorry for bad english)
Thanks for replying, dude! I’m really not using the emissive in my material. But, when I imported the fbx mesh from Blender (where I rigged, animated and modelled it), the Unreal said: “Cannot create Physics asset, the bones size are too small”. I created manually a Physic Asset after, but I’m not sure if it works good as the auto-generated Physic Asset. And yes, I assigned the Asset in my Skeletal Mesh proprieties. Sorry for bad english, I speak portuguese.
-which lights do you have in your scene?
-do you use static or dynamic lightning?
-have you already build the light?
-which engine version do you use?
-set the quality settings to epic
Btw, here is the answerhub post: https://answers.unrealengine/questions/152770/why-is-my-character-lighted.html