I just finished to rebuild UE4Editor on mac and started to launch on device with simple level (blue print fps)
But got error, how could I fix it? It seem to be missing UE4Game file
LogPlayLevel:Display: IOSPlatform.Package: Package /Users/HoaiNam/Documents/Unreal Projects/DemoLevel/DemoLevel.uproject
LogPlayLevel:Display: BuildCommand.Execute: ERROR: BUILD FAILED
LogPlayLevel:Display: Program.Main: ERROR: AutomationTool terminated with exception:
LogPlayLevel:Display: Program.Main: ERROR: Exception in mscorlib: /Volumes/MAC DATA/Project/UnrealEngine/UnrealEngine4.4.3/Engine/Binaries/IOS/UE4Game does not exist
LogPlayLevel:Display: Stacktrace: at System.IO.File.Copy (System.String sourceFileName, System.String destFileName, Boolean overwrite) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at UnrealBuildTool.IOS.UEDeployIOS.PrepForUATPackageOrDeploy (System.String InProjectName, System.String InProjectDirectory, System.String InExecutablePath, System.String InEngineDir, Boolean bForDistribution, System.String CookFlavor) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at IOSPlatform.Package (AutomationTool.ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at Project.Package (AutomationTool.ProjectParams Params, Int32 WorkingCL) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at BuildCookRun.DoBuildCookRun (AutomationTool.ProjectParams Params) [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at BuildCookRun.ExecuteBuild () [0x00000] in <filename unknown>:0
LogPlayLevel:Display: at BuildCommand.Execute () [0x00000] in <filename unknown>:0
LogPlayLevel:Display: Program.Main: ERROR: /Volumes/MAC DATA/Project/UnrealEngine/UnrealEngine4.4.3/Engine/Binaries/IOS/UE4Game does not exist
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=1
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogPlayLevel:Display: RunUAT ERROR: AutomationTool was unable to run successfully.