I’m trying to make a water poring effect by making a normal map move down the mesh.
So I tried to make a normal map just pan down the Y axis,
but that doesn’t work because I unwrapped my mesh and now the normal map just goes up, down, left and right
So I want to make the normal map move down even when I rotate the mesh
should make it more clear:
://i1251.photobucket/albums/hh558/eliasleo/WaterPooringHelp.jpg~original