Hi there,
I posted a few posts here and there without success so I decided to start a new thread…
As many of you already know have been trying to bring C# to Unreal Engine via Mono, by exposing the Blueprint-exposed Unreal C++ code to C# (https://mono-ue.github.io/).
Unlike the various attempts already made by the community to provide scripting capabilities is a very serious project which also offers a lot of potential – especially since the decision from Microsoft to open-source the .NET framework and to cooperate with the actors of the .NET foundation (including ) in order to democratize the use of .NET as a multi-platform development framework.
As far as I know from reading the mailing-list of project, the development stage is still experimental and is rather a proof-of-concept in order to convince the open-source community to contribute to it.
More than anything I would like to hear any comment from Epic about …
Are you planning to support project accordingly to its potential ? And if not, could you debate your decision ?
We know that if Unity still exists it is because many developers are not willing to leave their C# comfort zone – C++ is really a no-go for many of us…
At least, I would really like to see added to the roadmap in order to expose it to a community vote, I’m sure you’ll be surprised to see how many of us badly wish to script UE4 in C#.
Regards, .
PS: Please for those that are not from Epic, do not start a debate C++ vs C# here, is not what thread is about.