Few months ago i saw this amazing tech demo from Pillow Castle that uses Forced Perspective and i wanted to try this in <you-know-the-awesome-engine>. Anyway, I’ll let the video speak.
Please let me know what you think. And for those who wonder…this is all voodoo Blueprint magic
[=Sean Gribbin;181937]
Great work ryanjohn! I am really excited to see how this can be implemented into a UE4 project. Keep up the great work and have a great day!
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Thank you Sean. I hope to see more puzzle games that utilize this kind of technique.
[= ;181951]
Hey ,
That is a really awesome system! Did you scale based on the length of a trace? Very impressive work!
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Hi . First i calculated the current position of the grabbed mesh and then get the distance of impact point. Then using these info i scale the mesh and position it and finally place it.
Download link is now available on first post. Please feel free to try it out.
That’s Pretty Neat ryanjon2040! Thanks for Sharing. Would make for an interesting Boss Monster that alters Location/Scale dependent the Player’s Gaze at it. I’m certain a variety of Puzzle Games will spawn from this mechanic. I can only image what would happen if combined with Portals:cool: