I’m not sure how many of us are using MODO but here is a plugin to make content
creation for UE4 a bit easier:
This is Stan the test bunny:
http://www.zspline.net/blog/wp-content/gallery/unrealshaderformodo/BunnySideBySideSmall.png
The first two renders are from MODO, the high and low definition models. The right
most is from Unreal.
There are a few differences:
- Unreal seems to clamp the HDR env map so it has fewer/smaller highlights.
- In Unreal the image lighting is more saturated.
- Non metals in Unreal have a more flat, powdery feel.
So what you see in MODO’s preview doesn’t match the ingame result 1:1 but it’s
close enough so you won’t have any surprises after transferring the assets
to UnrealEd.
I hope you’ll find it useful.