Introducing the Learn Tab

With the new Learn area in the Unreal Engine Launcher, our goal is to provide a home for learning resources, including written documentation, video tutorials, and training-oriented projects.

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For documentation and videos, you can jump directly to the home pages from here, and also find featured resources. There are new and updated features with each engine release, and we’re always working to make it easier for you to find related training materials. Be sure to use the search bar in the upper right corner to surface information from documentation, AnswerHub, and the community wiki as well.

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What types of projects can you expect to find here? Many, such as Content Examples and the Matinee project, are designed to help you learn about engine features and how to use them. We also provide game examples to show how different systems work together as you build out a full game.

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Down the road, we plan to release gameplay concept examples. These projects, which are straight off the desks of Epic’s developers, could be demo content from shows, results of video tutorials, or cool sandboxes for trying out new features or ideas. Think of it as an opportunity to peek over our shoulders a little bit!

Whether you prefer to learn through reading, watching, or digging into projects, there will be something on the Learn tab for you! Community contributions are also welcomed, and you can submit those the same way you submit content to the Marketplace. Keep an eye out for upcoming documentation about how to use Unreal Engine’s latest training features - including in-editor help, a big bonus for any submissions.

Above all, the Learn tab is where we want to present all the tools available to you, the creator, to become even more empowered with the engine. In addition to building out the learning resources, we’d love to roll out an entire system that really helps you find the training content you need so you can keep making great games and applications!

**UPDATE: **We’ve noticed an issue where the first search result is not clickable. A hotfix is on it’s way! You can bypass the issue now by using the enter key or moving the mouse out of the search and back.

Nice; The ‘Search for Help’ bar is perfect.

You never cease to impress. This is one of the reasons you are and will be the top: you listen and work for the community. If only all companies had the same full disclosure and user-oriented thought… and the Search bar is spot on!=)

That’s going to be really useful :slight_smile:

My only concern is that it may not always be clear as to what part of the editor is being used in the tutorial, especially when it comes to C++ Vs Blueprint tutorials. Is it possible to add tags that cover this?

Yeah… They listen. But there are important features that are in UDK and they don’t want to add to UE4 I don’t know why.
for example: Render FPS gun in another depth pass, or render layer or whatever, to prevent gun or hands going through environment objects and clipping. There’s no way to control that in UE4; and they don’t add it :frowning:
Even Unity and cheaper engines have that…

Looks better and better with every update.
Still, one thing missing - maximize button, it’s getting really claustrophobic in that little window :slight_smile:

Post it in the feedback section as a request :slight_smile:

^This one I’d like it too. The bigger the resolution the less you can see in a not maximizable window :stuck_out_tongue:

Anyways, very good work once again! This will be very useful.

Yep! Launcher resizing will be coming soon. We actually have a prototype version working already but it was too early to include in this release. Soon™!

We’re working on solutions for FPS weapon rendering so expect some updates on that soon. Recently we added support for self-shadowing on 1p weapons and will continue to make sure UE4 works great for FPS games.

Great feature , thank Epic

Yay! Amazing news!! :smiley:

Unsticking this thread as the learn tab has now been around for a few months and no longer needs an introduction. Feel free to keep discussing it though!