Hi, i spent already 2 weeks trying launch steam in UE4 (for example in simple console application on c++ it took 2 hours in visual studio xD) and still getting new miracle errors never seens before, this time:
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i did things described in Online Subsystem Steam Interface in Unreal Engine | Unreal Engine 5.1 Documentation
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after failing start steam i went futher and found nice tutorial from Rama A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums and did as well (except WinPlatform.Automation.cs, because i couldnāt find this file and Rama didnāt answer my PM on forum yet )
Now when i right click .uproject file in folder and select āgenerate visual studio project filesā i get new miracle error
ERROR: Exception thrown while processing dependent modules of TestSteamSimple
Exception thrown while processing dependent modules of OnlineSubsystemSteam
ERROR: Unable to instantiate instance of āSteamworksā object type from compiled assembly āTestSteamSimpleProjectFileGeneratorModuleRulesā. Unreal Build Tool creates an instance of your moduleās āRulesā object in order to find out about your moduleās requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: ??? ?ė§®?? į®§??? ?įŖ«?ē„??. ā> UnrealBuildTool.BuildException: ERROR: steamworks SDK not found in ThirdParty/Steamworks/Steamv129a/sdk
? Steamworksā¦ctor(TargetInfo Target) ? d:\ue4\engine\Epic Games\4.4\Engine\Source\ThirdParty\Steamworks\Steamworks.build.cs:??ą®Ŗ? 19
ā ??? ???ą®¢?? ???ą„??? ?ā„Ŗ? ?įŖ«?ē„?? ā
? System.RuntimeMethodHandle.InvokeMethod(Object target, Object] arguments, Signature sig, Boolean constructor)
? System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object] parameters, CultureInfo culture)
? System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes, StackCrawlMark& stackMark)
? System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes)
? System.Activator.CreateInstance(Type type, Object] args)
? UnrealBuildTool.RulesCompiler.CreateModuleRules(String ModuleName, TargetInfo Target, String& ModuleFileName)
So i have only 2 questions yet:
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is here any UE4 template project with working steam and simple explanation of how it was achieved and how steam functions must be used?
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if there isnāt, then i need help with this error, maybe after some deeper reserches and i understandind how (the hell) things work i make own complete steam guide or just add missing parts/notes to Ramaās guide
p.s. i use ue4 4.4.3