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A complete 100% item and weapon blueprint system as base template for your project or prototype, save months of work and headaches in seconds for single player games.
Key Features
-Complete Item system focus in weapons logic.
-Ready for FPP and TPP games.
-Create any type of firearm create a Child of master Weapon BP and filling the required parameters.
-Add unlimited weapons without touch the code or set enumerations.
-Weapons have Automatic, burst and full automatic options.
-Spread fire based in character skill.
-Unlimited alternative fires.
-Examples of Rifle, pistol, dual weapons, stream weapons, shotgun fire, sniper rifle, rockets, Bow and Croosbow.
-Empty hands option.
-Change weapon magazine support.
-Keyboard and pad support.
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Controls Example map
[table=“width: 500”]
Movement
WASD
Left Stick
Camera movement
Mouse
Right Stick
Sprint
Shift
Right Bump
Jump
Space
A button
Crouch
C Key
B button
Aim
Left Mouse button
left Trigger
Reload Weapon
R button
B button
Next Weapon
Wheel mouse Up
D-pad Up / Y button
Previous Weapon
Wheel mouse Down
D-pad down
Melee Attack
Middle Mouse button
L button
Scope Zoom
Wheel mouse
D-pad Up-down
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Weaponry Framework Blueprints List
-Blueprints
–CameraShakes
---->ShakeCam_Rifle
---->ShakeCam_Rumble
–Cartridges
---->Cartridge
–DamageTypes
---->DamageTypeInfo
–FireTypes
---->FireTypes
---->->Firetypes_CrossHair
---->->->FireTypes_Trace
---->->->FireTypes_BuckShot10
---->->->FireTypes_VolumenStream
---->->->FireTypes_Projectile
–Inventory
---->Inventory
–Items
---->Item
---->->ItemRangeWeapons
---->->->RangeWeapons_Mechanic
---->->->->Mechanic_VisibleProj
---->->ItemDouble
–Magazines
---->Magazines
–MeleeWeapons
---->ItemHandsNude
–Misc
—Enumerations, macros and structures
–PickUps
---->PickUps
---->->PickUps_Boost
---->->PickUps_Weapon
–Player
---->Player_Loco
---->->Player_Shooter
---->->->TPP_Character
---->->->FPP_Character
–Projectiles
---->Projectile
–Umg
---->CrossHair_Rifle
---->PickUp_Info
---->WeapDouble_Info
---->Weapon_Scope
-Example
–>Gamemode_Example
–Animations
—Related animations for example map
–Blueprints
—AnimationBP
----->ab_ExampleShooter
—FireWeapons
----Preconfigure examples of Rifle, pistol, shotgun, Sniper rifle, stream weapon, crossbow.
—Magazines
----Preconfigure examples of magazines.
—NPC
----->MrPain
—Player
----->Player Example
----->pc_MainCharacter (player controller)
—Projectiles
---->Projectile_Arrow
---->Shell_40mm_Explosive
-Meshes
—Related meshes for example map
–PhysicalMaterials
—phm_GraveFloor
–Scenes
—Example map
**
–Textures**
—Related Texture for example map