My build.cs file looks like this:
using UnrealBuildTool;
public class Smashy : ModuleRules
{
public Smashy(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string] {
"Core",
"CoreUObject",
"Engine",
"OnlineSubsystem",
"OnlineSubsystemUtils",
"AssetRegistry",
"AIModule",
}
);
}
}
And i’ve rebuilt my solution. But including “Online.h” in any of my files results in a “cannot open source file” error. Any ideas?