Hey everyone, I have been working on this kart racer for a little while and I think its about ready to start showing. Target platform is PS4 and PC. I actually started building this game in Unity with a programmer. But after the programmer left I decided to switch over to Unreal and see if I could rebuild it in Blueprint. I have no coding knowledge and everything I have made so far has been in blueprint. I am currently working on this solo which has actually been really fun. Blueprint is incredibly powerful and the shader and particle systems have really let me stretch my artistic muscles!
This is gameplay of single race showing off the current kart system and environment. The Kart is built from scratch as the default vehicle blueprint didn't do exactly what I wanted it too. Currently I have implemented;
- Drifting system which gives the player greater control and increases speed
- Splipstreaming, the kart can draft behind players
- Wheel suspension, the wheels will move up and down based on terrain
- Melee, the player can swipe left and right to hit opponents, they can also ram the player causing them to swerve
- Track tracking, I have a spline drawn out on the track which the bears all use to figure out how far along the track they are and what position they are in.
- Ground detection, the kart will detect what kind of ground it is on and play different particle effects and react differently
Weapons, there are four pickups currently only the rocket is implemented fully. The rocket will fire from the player and when it detects an enemy it will track towards it. The other weapons are honey trap which you can drop behind you, shield and speed boost. They are all implemented in that they perform their core functionality.
AI, Basic AI is in. The bears will navigate around the track but thats about as far as I have got with it.
There are multiple game modes which the karts detect and will display different information, i.e.
Checkpoint: Arrow pointing to next point, point score
single race: lap position and counter
time trial: time counter, best lap
Anyway thats enough rambling! Here is some gamplay and screenshots
Would love any critique or opinions you have on the game so far
Thanks for all the feedback guys. I have adjusted the drift so its much smoother now and will turn off the camera move to see if it looks better. I'm glad you guys like the look of it! I will make sure to keep you all updated
Yeh, I have smoothed out the drift animation so its a bit better, I will take out the jerking and see if that improves it, thanks for the feedback! I have been doing a load of work the checkpoint game mode, here are some of the assets that you can collect in the game. It is picnic themed
That's great stylish game, it looks like the entire game could be played drifting only.
About ground detection, did you use different polygon groups for detection floor or it is material detection based ?
Here is the way I did it. Not sure if this is the best way of doing it but I basically have this bit of code in the character script. Hope this explains it. The floor detection does other stuff as well like giving the wheels suspension and keeping the kart orientated correctly!
Created a new video demonstrating the Latest developments on Bears Can't Drift! All of this is in at its most basic but works
- Custom player select screen
- Choose how many players to put in the game.
- Basic weapon pickups implemented
- Pause mode using custom time dilation, lets you resume, replay and quit!
Let me know what you think! Any crit would be appreciated
Thanks guys, glad you like it. I have been doing lots of work and my Hub world is now up and running! If you are interested in how I did anything then feel free to ask
Doing some different designs for the final bear. Let me know what you think!
So I checked back in on my greenlight entry for this game and it turns out it got greenlit over a week ago :P Looks like Bears Can't Drift is officially coming to Steam! Assuming I can finish it of course
Congratulations on the greenlight! I'm more of a fan of the old and fat bear. It had more charisma, because you know, he was fat. The general silhouette was more interesting. New one looks good, I just like the old one better.