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Thread: Bears Can't Drift! Game Dev Blog

  1. #1
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    Bears Can't Drift! Game Dev Blog

    Hey everyone, I have been working on this kart racer for a little while and I think its about ready to start showing. Target platform is PS4 and PC. I actually started building this game in Unity with a programmer. But after the programmer left I decided to switch over to Unreal and see if I could rebuild it in Blueprint. I have no coding knowledge and everything I have made so far has been in blueprint. I am currently working on this solo which has actually been really fun. Blueprint is incredibly powerful and the shader and particle systems have really let me stretch my artistic muscles!

    This is gameplay of single race showing off the current kart system and environment. The Kart is built from scratch as the default vehicle blueprint didn't do exactly what I wanted it too. Currently I have implemented;
    - Drifting system which gives the player greater control and increases speed
    - Splipstreaming, the kart can draft behind players
    - Wheel suspension, the wheels will move up and down based on terrain
    - Melee, the player can swipe left and right to hit opponents, they can also ram the player causing them to swerve
    - Track tracking, I have a spline drawn out on the track which the bears all use to figure out how far along the track they are and what position they are in.
    - Ground detection, the kart will detect what kind of ground it is on and play different particle effects and react differently

    Weapons, there are four pickups currently only the rocket is implemented fully. The rocket will fire from the player and when it detects an enemy it will track towards it. The other weapons are honey trap which you can drop behind you, shield and speed boost. They are all implemented in that they perform their core functionality.

    AI, Basic AI is in. The bears will navigate around the track but thats about as far as I have got with it.

    There are multiple game modes which the karts detect and will display different information, i.e.
    Checkpoint: Arrow pointing to next point, point score
    single race: lap position and counter
    time trial: time counter, best lap

    Anyway thats enough rambling! Here is some gamplay and screenshots








    Assets






    Would love any critique or opinions you have on the game so far

    Thanks for reading
    Last edited by eXi; 05-05-2015 at 06:24 PM.

  2. #2
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    This is cool :P

    The art is perfect and the drifting too, maybe the camera should not rotate at the same time you turn?

  3. #3
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    Very good looking; I think the cart drifts way too much, but like the visuals a lot.

  4. #4
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    Yeah loving the style but me thinks the drift is a bit much. I'm guessing thats NOT a UE Vehicle component?

  5. #5
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    Nice! Really digging the art style!!

  6. #6
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    Looks great!

    The transition to drifting looks a bit janky and sudden and maybe there's a bit too much of it, but other than that and some obvious collision issues it already seems to be really good.

  7. #7
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    Unreal Engine Support
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    Great work so far AzzaMat! I really love the art style of this project. Be sure to keep us updated as your progress along in the development of this project. Have a great day!

  8. #8
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    Great artstyle, looks really fantastic!

  9. #9
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    Thanks for all the feedback guys. I have adjusted the drift so its much smoother now and will turn off the camera move to see if it looks better. I'm glad you guys like the look of it! I will make sure to keep you all updated

  10. #10
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    Started work on a new track! This one is an open sandbox arena.



  11. #11
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    Looks great and I think it looks smoother now, only the shaking while drifting is still distracting me. Keep it up!

  12. #12
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    Yeh, I have smoothed out the drift animation so its a bit better, I will take out the jerking and see if that improves it, thanks for the feedback! I have been doing a load of work the checkpoint game mode, here are some of the assets that you can collect in the game. It is picnic themed


  13. #13
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    Infiltrator
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    Hey this looks great, I'm looking forward to seeing where this goes!

  14. #14
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    Champion
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    That's great stylish game, it looks like the entire game could be played drifting only.
    About ground detection, did you use different polygon groups for detection floor or it is material detection based ?
    Last edited by Galeon; 11-15-2014 at 04:39 PM.

  15. #15
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    Here is the way I did it. Not sure if this is the best way of doing it but I basically have this bit of code in the character script. Hope this explains it. The floor detection does other stuff as well like giving the wheels suspension and keeping the kart orientated correctly!

  16. #16
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    Thank you, i will need similar usefull detection.

  17. #17
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    Very cool looking, can't wait to see where this goes.

  18. #18
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    Really liking the artsyle.

  19. #19
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    Created a new video demonstrating the Latest developments on Bears Can't Drift! All of this is in at its most basic but works
    - Custom player select screen
    - Choose how many players to put in the game.
    - Basic weapon pickups implemented
    - Rocket
    - Shield
    - Boost
    - Drop
    - Pause mode using custom time dilation, lets you resume, replay and quit!

    Let me know what you think! Any crit would be appreciated

  20. #20
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    Created a CCTV camera. Textures are very WIP. I turned it into a little blueprint that makes the camera move. It is made of three components. The arm, the head and the cables.

    Its not quite stylised enough for my liking so its probably going to be replaced by something else in the end :P

  21. #21
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    new camera head!

  22. #22
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    Looking forward to further updates

  23. #23

  24. #24
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    Brilliant! This give me diddy kong racing feelings. I'm digging the art style too. Keep us updated, I'm looking forward to play this game

  25. #25
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    Unreal Engine Support
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    Like the new look of the camera!

  26. #26
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    Thanks guys, glad you like it. I have been doing lots of work and my Hub world is now up and running! If you are interested in how I did anything then feel free to ask
    Doing some different designs for the final bear. Let me know what you think!

  27. #27
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    So I checked back in on my greenlight entry for this game and it turns out it got greenlit over a week ago :P Looks like Bears Can't Drift is officially coming to Steam! Assuming I can finish it of course

  28. #28
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    Congratulations on the greenlight! I'm more of a fan of the old and fat bear. It had more charisma, because you know, he was fat. The general silhouette was more interesting. New one looks good, I just like the old one better.

  29. #29
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    Thanks for the crit @brunogruber. Here is the new new bear let me know what you think.

    Had some more good news! Bears Can't Drift was part of Polycounts monthly recap!

  30. #30
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    Unreal Engine Support
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    The new bear looks like a good compromise between the two, but hard to judge without seeing him the vehicle. The old bear is comically over-sized for his ride ha, ha.

  31. #31
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    New bear intro animation

  32. #32
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    Looks good

  33. #33
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    Unreal Engine Support
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    New bear works on vehicle -thumbs up!

  34. #34
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    Been quiet lately. Managed to get it working on PS4 with the help of the Unreal Team!
    Created a new podium for the Bears to change character!

    Finished the windmill for the first level

    Also did a lighthouse for one of the new levels

    Two new levels mocked up!
    One easy

    One Hard

  35. #35
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    So much Crash Team Racing nostalgia
    Looks great, good luck finishing it!

  36. #36
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    I really like the art style you have used. I'm a big fan of karting games and you've definitely hit the nail on the head aesthetically. Looking forward to seeing more

  37. #37
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    Nice progress so far. Are you using UE4 spline tool for tracks ?

  38. #38
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    thanks guys! I am not using the spline tool in unreal for the tracks. I model them in 3DS max.
    More work on the hub world for forest theme



  39. #39
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    Love it! Good art work, good everything, keep it up brotha, following this one!

  40. #40
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    Looks super rad! Love the art!

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