The Modular SciFi Series is a catalog of next generation assets that will be made available on the marketplace. Construct a series of high quality environments. Fine tune each asset to your liking, with the ability to tweak up to 4 individually masked areas per asset - values including color, PBR, detail normals and more. Modular both physically and materially, set your project apart and put your unique mark on these assets!
Customize up to 4 individual colors and PBR values per asset.
Highly modular assets, seamless integration between packs.
Updated with an expanded layout, and now showcasing an different color variation. I felt that I probably should have shown more options, and a larger layout rather than just the original L shaped hallway. More screenshots and details can be found here Can finally focus fully on the next installment, so screens of those should be dropping here soon. =)
I recognise some of the scratches from the Quixel demo. Do they allow to add those materials/textures to packages for Marketplace?
I know cause I’m using them too for my game xD
I don’t see why not, I have the quixel suite and those scratches seem to be in there as well. I just migrated the textures from the demo rather than manually recreating them from ddo. I only used the metal masks and detail normals. The materials here are not from the quixel demo, they are 100% custom.
Here’s an update on the upcoming Modular SciFi pack which will focus on interior rooms. The wall is comprised of 24 pieces, I want to stress even more detail and complexity with this pack both mesh and texture wise. A couple of things I want to include in this pack are: Vents, windows, more doors, more lights, and props among other things. Be sure to keep feedback coming if there is something in particular you would like to see added to the pack, and I will try to fit it in if I can.
Also toying around with different post processing in these shots, the materials are using the default colors for now.
Content is still under WIP, may be subject to change.
Thank you . =) I was actually considering releasing a pack with the style seen in the Ancient Vestibule environment, if enough people are interested I may. The next pack is going to be the interior one, which I’m previewing a bit of above. It’s going to be pretty large, so I can’t say with certainty when it will be out but hopefully in a few months. Still hard at work on it, I will post updates here as often as I can.
I would love to be able to give a discount or something to people who bought old packs and purchase the new ones. At the moment I don’t know if that’s possible, but I will ask Epic about it when I submit the next pack. =)
I actually have some very exciting things in the works. Don’t want to reveal too much, but one of them is something very special for people who have purchased the first pack. I am very appreciative of the support the first pack has received thus far and want to do something to show that. That’s all I can say. I will be revealing in the coming weeks. =)
Here’s a WIP teaser for something I will be revealing next week. If you’ve already purchased Modular SciFi: Hallways, be sure to keep an eye out for the announcement!
How are you put these things together? Is there a snap to parts feature in Unreal? Are parts already grouped? Is there a how to assemble this stuff? Looks very promising …
Hey Unit23, the assets adhere to the 10cm grid so yes they snap together. Each piece is separate from one another, you have to put them together yourself. With the 2.0 free update set to go live soon the total mesh count is 45 now. The example maps show off a preset layout that I created to show the modularity.