is a survival game prototype Im making, based on the game “The forest”, I made 100% with Blueprints
The system has been completly rebuilt and improved to be modular and following better standards, architectures and workflows, using Unreal Engine 4.24+
All versions, documentation and more details at the marketplace: https://www.unrealengine.com/marketp…uilding-system
V3 Documentation (4.24+)
API website: https://.github.io/UnrealEngineBuildingSystem/
Integration and usage docs: .google.com/
Update
Currently supported version: 4.8.1+
Cleanup: Some BPs have been refactored
Documentation: Key features have been commented
Tutorial: A example level with comments have been made
UPDATED: 4.9 version.
Here is a new vid of the update:
Whats new on 4.9?
Interaction system targeting redone, now you only interact with the object you are looking at, so from now you wont be able to interact with more than one object at once.
UMG included, now interaction buttons are shown trhought UMG widgets, on screen relative location, not on world location.
Materials (like logs or chunks) are now physics objects, you can interact with them and, when you leave them on the ground, they will simulate physics.
“Inventory” now only accepts one item at once***
A bug has been fixed.
*** The framework doesnt have a real inventory, but there is an array that keeps track of all items you are carrying, in 4.8 and previous versions I was leaving it like that because you may want to develop your game on that way, but now, Im limiting the inventory max items in just 1 item at once. It´s EASY to remove limitation.
New version will be available for download soon, and of course, if you´ve pucharsed an older version, you can download the new one on the release moment.
hi
I really like it,when are you planning to release the finisht version?
I really hope you will relase it as soon as possible because I really like it:)
I would love to take a look at , even if its not cleaned up and commented. I am just curious how you accomplished via blueprints. I’ve experimented with a crafting mechanic myself but I couldn’t think of a way to handle the ingredients to recipe functionality in blueprints.
Well the system has comments and its clean right now, but I had uploaded a previous version of the work some days ago so I can share it with you here.
Its very important you to upgrade files to 4.5 (currently on 4.4) if you dont do so you will have project bugged cause the UE4 had an important bug with BPs and circular dependencies (castings), which is solved in 4.5
Arixsus:
Currelty in BP you can do almost anythink you could do on c++, atleast I have not found any limitation the moment (and I made tons of blueprints)
hi everyone
when I try to launch it what it says ‘the name of the .uproject file (‘survivaltest’) must match the gamename key the (url) section of cinfig/defaultgame.ini. please either change the ini or rename the .uproject to match each other’ what am I suppose to do when comes up?
Thanks Joe1029, is right, you can download a preview version in that link, but its unfinished, what I said of adding any kind of materials etc its not completly done in version, V0.0.1 needs some refactor that in latest version is currently done.
Anyway Its a good start point, you can take some ideas from there to use on your own projects
If someone has problems/questions about version just post them here