4.5.1 Hotfix is Live!

10/23/2014 Hotfix 4.5.1

Have a look at fixes available with 4.5.1!

4.5.1 Fixes

  • default landscape material now correctly renders on VehicleGame.
  • Fixed an error when using Hot-Reload with XCode.
  • Fixed an error when packaging projects on Linux OS.
  • Corrected bugs that occurred on Nvidia devices in 10.10 Yosemite.
  • Fixed an error while attempting to join a match of Shootergame while on Linux OS.
  • Fixed UI in Shootergame to be properly masked on Linux OS.
  • Material Parameter Collections now work properly when called through Blueprints.
  • Mouse input has been adjusted to a more consistent and less sensitive state.
  • Resolved some issues discovered with retargeting animations with Epic compatible skeletons.
  • Fixed an with iOS certificate validation while packaging projects.

Thank you very much! :slight_smile: Keep up good work!

Nice Job! What an awesome team you guys are! Thanks!

Thank you much all at Epic for great work.
So still 1go update

Wow that was fast!

[= ;168257]

  • Material Parameter Collections now work properly when called through Blueprints.

[/]

Can you expand on point, does properly mean they act same as instance params? I had an (my post here) with parameters being reset when I play game after modifying values in editor, is not case anymore? Does construction script now run using values entered into editor and no longer require duplicating into Begin Play event?

Thank you :slight_smile:

[= ;168257]

  • Fixed an error when using Hot-Reload with XCode.

[/]

Is fixed for Windows as well?

Thank you very much.
Updating now. I hope :

[]
Resolved some issues discovered with retargeting animations with Epic compatible skeletons.
[/]

fixes error i was having with a retargeted animation where character goes below floor ( doesn’t happen in original animation)

Editor still crashes if hit Stop button while a player pawn is unpossessed when PIE. Always; Is it just here?!

Nice of ya’ll to update on last day of my sub. lol very nice! :smiley:

(just to check out if Maya LT will work better than Blender on model imports)(in immortal words of ‘Arnold’ -> “I’ll Be Back!”)

I feel a lot better with a ‘.1’ at end, I have a fear of Zeroes! hehe

Thanks guys n girls

I got an here after update, my editor now starts automatically cooking content for launch sometimes from nowhere.

Excited to see improvements for retargeting! I have to note that still in 4.5.1, retarget/duplicate workflow for differing skeletons (described here) will break looping animations by causing a jerk at end of each sequence, which cannot be fixed by checking “Add looping interpolation”.

[= ;168436]
Editor still crashes if hit Stop button while a player pawn is unpossessed when PIE. Always; Is it just here?!
[/]

*Did a quick test to see

  1. Created new 3rd Person Template
  2. Clicked Play
  3. Ejected
  4. Clicked Stop

Working fine here, no crash.

How much space does update require? I have 8GB free on my drive and its saying insufficient space, but gives no details. Thanks

[=Oneiros86;168713]
How much space does update require? I have 8GB free on my drive and its saying insufficient space, but gives no details. Thanks
[/]

Download is ~1.1GB.
After hotfix my 4.5 folder is 12.2GB.

Thank you! After applying 4.5.1 hot-fix, hot-reload now works on correctly OSX.

[=BobJoel;168673]
Excited to see improvements for retargeting! I have to note that still in 4.5.1, retarget/duplicate workflow for differing skeletons (described here) will break looping animations by causing a jerk at end of each sequence, which cannot be fixed by checking “Add looping interpolation”.
[/]

We are currently investigating with looping animation. Thanks

[=;168364]

Can you expand on point, does properly mean they act same as instance params? I had an (my post here) with parameters being reset when I play game after modifying values in editor, is not case anymore? Does construction script now run using values entered into editor and no longer require duplicating into Begin Play event?
[/]

Hi ,

specific for Material Paramater Collections that was fixed for 4.5.1 was : “Material Parameter Collections are not functioning when called through BPs, give a None error in PIE log”

Cheers

[= ;168257]
10/23/2014 Hotfix 4.5.1

Have a look at fixes available with 4.5.1!

4.5.1 Fixes

  • default landscape material now correctly renders on VehicleGame.
  • Fixed an error when using Hot-Reload with XCode.
  • Fixed an error when packaging projects on Linux OS.
  • Corrected bugs that occurred on Nvidia devices in 10.10 Yosemite.
  • Fixed an error while attempting to join a match of Shootergame while on Linux OS.
  • Fixed UI in Shootergame to be properly masked on Linux OS.
  • Material Parameter Collections now work properly when called through Blueprints.
  • Mouse input has been adjusted to a more consistent and less sensitive state.
  • Resolved some issues discovered with retargeting animations with Epic compatible skeletons.
  • Fixed an with iOS certificate validation while packaging projects.

[/]

Thanks for quick update!
However,i have come across some issues:after I check or uncheck metal/opengles in project settings, engine crashes when I hit package project-----IOS.

And mobile preview still cannot cast shadows on landscape while real mobile devices can.

[=;169073]
Thanks for quick update!
However,i have come across some issues:after I check or uncheck metal/opengles in project settings, engine crashes when I hit package project-----IOS.

And mobile preview still cannot cast shadows on landscape while real mobile devices can.
[/]

Hey hls,

Can you post information for your crash on AnswerHub in Bug Reports section? We’d like to see your crash logs and dump file for project after crash, as well as your system specs (dxdiag if on PC, About Mac on OSX). Thanks!