Ville Savoye - Le Corbusier

Hi all,
we just made a video for testing purposes as we want to improve our ArchViz workflow in UE4.

The result is far from being perfect due to some limits we encountered (both of the engine itself and our own ones!): just check the window panes in the second camera and the indirect lighting issues with the trees.

During the R&D process we noticed the physical shaders are not detailed enough to render small highlights (such the ones that appear on wet surfaces)

As this is a constant work in progress kind of project, we’re gonna improve realism by adding further details and push the engine to its limits.

Feedback is welcome!

Thanks

RTView crew