The Ultimate Rendering Thread

Let’s use this thread to discuss anything you want to know/share about rendering, dynamic GI and all that stuff.

Here are some threads for reference:

Global Illumination alternatives

Realtime Dynamic GI + Reflections + AO + Emissive plugin - AHR

VXGI… sounds pretty !

What’s the story behind Light Propagation Volumes in UE4?

Improving Light Propagation (Elemantal Demo reamke with LPV)

Why UE4 isn’t using Enlighten?

Dynamic Global Illumination in Fable Legends

Here. Interesting approach to translucency in Deferred Rendering.

Video: