In addition to new videos and new written documentation, there are major updates to how you can learn about how to use the editor and access documentation right when you need it!
New Tutorial System
The tutorial system has been completely overhauled in order to provide a more immersive experience!
There are no more popup windows. (Yay!) Unobtrusive text bubbles overlaid on the editor now walk you through interface elements and various features. The editor will alert you about tutorials you haven’t tried, but it never forces you to view anything.
Once you have decided to take a tutorial, you can **right-click **to see other navigation options (or click the combo arrow in the top-right of the content bubble)
Tutorials Browser
There is a fancy new Tutorials Browser that provides easy access to all of the tutorials.
Tutorials can be accessed from either the Help menu or by clicking the new Tutorials icon in the top-right of the editor.
Tutorials Blueprints
Tutorials are actually now built as Blueprint assets. This means you can create your own in-editor tutorials to include with content published to the Marketplace!
Tutorials you create will automatically be visible in the new Tutorial Browser UI.
Improved In-Editor Help
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Instant Online Help**
You can type into the new Online Help box and the editor will gather as many helpful resources as we can find from the internet.
Tutorials, documentation, community wiki, and AnswerHub pages are now all accessible from here! Note: We’ve moved the in-editor debug console. You can now press the tilde (~) key to summon the console anywhere within the editor!.
New Help Buttons
With lots of new documentation anchors, it’s easier to jump directly to reference documentation as you need it in the editor!
**Documentation Actors
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New documentation actors have been added to sample content that links you to helpful documentation pages. Check out the updated Content Examples project that includes lots of new help links!
**Documentation Nodes
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Documentation nodes provide the ability to display documentation snippets in Blueprint graphs. This means you can embed text and images in your graphs to provide information that goes above and beyond the usual comment blocks!
New Help Tool-tips
Lots of detailed tool-tips have been added all over the editor. Material nodes, placeable actors and blueprintable classes now all have rich help when you hover over them with Ctrl+Alt held down.
**Documentation
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The Unreal Engine documentation now features an updated look which improves readability! In addition, we added search term suggestions to the front page to help you quickly find the topics you are looking for.
Video Tutorial System
The documentation now includes a video system for finding and viewing all of our video tutorial series! Everything is organized into categories and videos can easily be viewed as an entire series.
Learning Resources
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The Getting Started page has been overhauled to make the most important resources for those just starting out easily accessible.
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We added a whole new section over developing for Virtual Reality platforms.
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New How-Tos](https://docs.unrealengine.com/latest/INT/Gameplay/index.html) on the Gameplay page - These are overviews of common game components, and examples of how to do them in Blueprints. C++ examples will be rolling out soon, too!
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We also updated the UMG User Guide](UMG UI Designer for Unreal Engine | Unreal Engine 5.1 Documentation).
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New Rendering Feature Pages:
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Blueprint Communications
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Blueprint Communication Usage - Outlines the different methods of communication and sample use cases, with links in each section for further documentation.
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Blueprint Communication Walkthrough - This Blueprint Communication Project will show you several different ways in which you can pass information between Blueprints.
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C++ API Documentation greatly improved - A great deal of work has gone into making sure the most common classes, including their properties and function, have good descriptions.
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Blueprint API Preview - Get a first look at the Blueprint node reference, which covers functions, events, and other Blueprint nodes!
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Video Series: Introduction to Paper2D - Learn about sprites & flipbooks while making a 2D game with an animated Character and lifts.
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Video Series: Vehicle Time Attack - This tutorial series covers the basics needed to create a simple Time Attack style race completely through Blueprints, using a Canvas HUD and showing how to save game data.
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4.5 Content:
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And More!