Mobile Input for project

I have a demo game I’m working on that moves a car. On my PC I use the W and S keys to move forward (1 scale) and back (-1 scale) and the A and D keys to move right (1 scale) and right (-1 scale). When I package the game for iOS the game automatically makes to game sticks for me. How do I incorporate these game sticks in my input controls?

Same way you hooked up your key bindings! just this time add in sticks as well. For example; this si the default player blueprint that has inputs for both sticks and keys/mouse:

What about accelerometer or g-input?