[3dsmax Maxscript] FBX to UE4 Batch Exporter v1.1

Back in UE4 beta days, i created a 3dsmax script to export some of my old meshes created for UDK to UE4. Since there was a lot of meshes i decided to write a Maxscript that will process all the FBX meshes from a given folder and export them to another folder as 2013 FBX so you can add them to UE4 without any compatibility errors. Later i also added the ability to export scene meshes too.

I thought its better to share it here so 3dsmax guys can make use of this. :slight_smile:

How to use (If you want to convert old meshes from folder):
1: Navigate to your folder path that contains old FBX meshes (FBX Files Path field)
2: Choose the files from the list
3: Choose options
4: Select a location where you want to save new FBX’s
5: Click Export Files. Grab a cup of coffee and relax.

How to use (If you want to convert scene meshes):
1: Enable Process Scene Files Only
2: Choose options
3: Select a location where you want to save new FBX’s
4: Click Export Files. Grab a cup of coffee and relax.

Here is the UI:

Download: https://db.tt/DX2k3uuw

How to run:
1: Open 3dsmax
2: On Menubar, click on MAXScript and select Run Script…
3: Select this script and open. You should now see the UI.

Woohoo thanks Ryan Jon!

Wish I had this about 2 months ago when I had to bring all my UE4 stuff over!

But this will help many people!

Great offering!

Rama

You sir are my hero !

Thanks a lot ! that will dramatically improve my workflow :slight_smile:

Meian

Thanks Rama and Meian. :smiley:

Good Job!THX!:smiley:

Thank you for the fantastic script! However is it possible to add FBX 2015 into the export? Thank you.

Hi. Link is broken, can you reupload please? thanks.