Hey everyone, wanted to let you know about a new RTS/MOBA we’re developing called Deadhold. We’re rapidly developing this in Unreal 4 and having a blast doing it. Everyone on the team is an experienced Unreal Engine developer (worked on games like Borderlands 1 and 2, Frontlines, Homefront, and others) as well as having made Myth 3 and come from the old Bungie community. Our intent is to give you something new, it’s a new RTS for today, and we pay attention to the roots of classic RTS gaming.
We’re early in development, but here’s our intro video, with links to more videos to see:
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We are completely functional in Unreal 4. Our first Multiplayer playtest video will be posted this Friday, we’re building almost all of our gameplay with blueprints, and as I said before we’re moving very fast towards a playable beta. Hope you guys love it as much as we do, thanks!
Although you can find this video if you look for it, I thought I would just post it directly. Being the UE4 community you guys might be interested in some of the features/tech we’re using in Unreal and get a closer look at the game too. So here’s a Deadhold Unreal 4 Tech Video we made to describe some of the things we’re doing:
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Thanks for giving us a look… feel free to ask any questions you might have!
Fantastic work so far REC! I would love to give this a shot once it is ready to be released. I really liked the celebration at the end of the multiplayer play-test video. Can’t wait to see an update on this project. Keep up the great work!
Keep up the great work, can’t wait to see more!
Quick questions: Are the animations still WIP? You should make them more…fluid.
Also…Can we control the hero? I would love to control it just like in that MOBA, Smite
Thanks guys! Well in short, everything is WIP still. The game is pre-alpha, so we are still in design and testing phases where we are trying things out. But I’ve said it before, we’re moving very fast. I imagine we will have a public beta this year, maybe sooner. =)