I downloaded LandscapeMountains from the Marketplace and opened up the project.
First thing I found was that it failed to build because it was looking for C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 but the engine installs C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\2013
A quick copy of VS2013 to VS2012 and everything now builds.
However when I boot the packaged executable I get the following:
Fatal error!
Address = 0xf6c67b8c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xeef29ce9 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xef285a99 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xee20434a (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc0c8af (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc06dbb (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc06eca (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc119e9 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xeef287a5 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xf8da1842 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0xfaa37509 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0xfaa37509 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Should this be working or is it a duff sample? Or is the rename of the dlls I had to do killing it?
Looking at the log I see this, just before it goes bang:
[2014.09.02-23.10.57:979] 0]LogRHI: Texture pool is 638 MB (70% of 912 MB)
[2014.09.02-23.10.57:997] 0]LogD3D11RHI: Async texture creation enabled
[2014.09.02-23.10.58:493] 0]LogWindows: Could not start CrashReportClient.exe
[2014.09.02-23.10.58:493] 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.09.02-23.10.58:493] 0]LogMemory: Process Physical Memory: 53.88 MB used, 53.88 MB peak
[2014.09.02-23.10.58:493] 0]LogMemory: Process Virtual Memory: 66.36 MB used, 66.58 MB peak
[2014.09.02-23.10.58:493] 0]LogMemory: Physical Memory: 2682.20 MB used, 8098.69 MB total
[2014.09.02-23.10.58:493] 0]LogMemory: Virtual Memory: 260.61 MB used, 8388608.00 MB total
[2014.09.02-23.11.03:619] 0]LogWindows: === Critical error: ===
Does anybody have a working log I could compare to see what happens afterwards?