LandscapeMountains crash on start up? (Win64 - 4.4.1)

I downloaded LandscapeMountains from the Marketplace and opened up the project.

First thing I found was that it failed to build because it was looking for C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2012 but the engine installs C:\Program Files\Unreal Engine\4.4\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\2013

A quick copy of VS2013 to VS2012 and everything now builds.

However when I boot the packaged executable I get the following:

Fatal error!

Address = 0xf6c67b8c (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xeef29ce9 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xef285a99 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xee20434a (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc0c8af (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc06dbb (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc06eca (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xecc119e9 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xeef287a5 (filename not found) [in C:\build\Mountains\WindowsNoEditor\LandscapeMountains\Binaries\Win64\LandscapeMountains.exe]
Address = 0xf8da1842 (filename not found) [in C:\Windows\system32\KERNEL32.DLL]
Address = 0xfaa37509 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]
Address = 0xfaa37509 (filename not found) [in C:\Windows\SYSTEM32
tdll.dll]

Should this be working or is it a duff sample? Or is the rename of the dlls I had to do killing it?

Looking at the log I see this, just before it goes bang:

[2014.09.02-23.10.57:979] 0]LogRHI: Texture pool is 638 MB (70% of 912 MB)
[2014.09.02-23.10.57:997] 0]LogD3D11RHI: Async texture creation enabled
[2014.09.02-23.10.58:493] 0]LogWindows: Could not start CrashReportClient.exe
[2014.09.02-23.10.58:493] 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2014.09.02-23.10.58:493] 0]LogMemory: Process Physical Memory: 53.88 MB used, 53.88 MB peak
[2014.09.02-23.10.58:493] 0]LogMemory: Process Virtual Memory: 66.36 MB used, 66.58 MB peak
[2014.09.02-23.10.58:493] 0]LogMemory: Physical Memory: 2682.20 MB used, 8098.69 MB total
[2014.09.02-23.10.58:493] 0]LogMemory: Virtual Memory: 260.61 MB used, 8388608.00 MB total
[2014.09.02-23.11.03:619] 0]LogWindows: === Critical error: ===

Does anybody have a working log I could compare to see what happens afterwards?

Hi ,

Can you post this to the AnswerHub in the BUGs report section? Once posted can you post the link to the AnswerHub question here?

Things like crashes are better served being asked on the AnswerHub because we can assign these to one of our support staff for testing and looking into the issue.

Thank you!

Tim