I’m trying to get the ShooterGame running as a dedicated server on a no-graphics virtual machine.
As such, I have to find a way to launch it without the actual editor.
I’m trying it with the following command that I managed to puzzle together. It seems to try to do what I want it to do:
It launches a seperate window with all kinds of log information but then, the process crashes and the epic crash report window appears.
The log window unfortunatly has already disappeared.
I’ve found the following in the log files which says nothing at all:
Lastly, I’m first trying to get this to work on the same machine that I develop on. So this machine does have a good enough graphics system etc.
I just need to eventually get this to work on a virtual machine.
You could try adding the “-nullrhi” switch to the command line. It’ll tell the engine to use a stubbed out version of the render hardware interface, rather than trying to initialize Direct3D.
You could also build a proper dedicated server executable, as discussed in another thread:
if (!GEngine)
{
return;
}
// Graphics Quality
if(GEngine->IsInitialized())
{
If you are hitting what I think you are its because the settings are attempting to apply CVar’s to the renderer before it has been initialized (for which it asserts/crashes/dies).