Hello everyone, we are working on a large scale game called House of Demons. In the game you have to survive in a massive mansion filled with demons. The game is open world sandbox and you can craft different gadgets to use against the demons and to survive. I must stress that this is an ambitious project, however it is one that WILL be finished no matter what.
The game will have a very serious and dark atmosphere to it.
You and your girlfriend go to visit your father and your other relatives who live in a massive mansion in a semi-remote area of the Alaskan coastline. You discover that no one is home and you enter inside only to be chased by the slasher into a room. You are trapped inside the mansion and must survive and find out what happened to your family.
In the game you will be able to craft items and you will need to eat and sleep to stay alive. You will be able to barricade yourself in any room you choose in the mansion, each room has its own perks such as item storage, amenities etc.
The demons are the only enemies in the game(Besides the bosses and Satan) Some of them can be viewed in the concept art below. The demons we plan to have are(These are working names, and not actual names of the demons):
1. Slasher - 7 ft of terror, this demon is smart, quick and extremely deadly.
2. Brute - This demon uses its bulky size to intimidate, it can be devastating to players bases.
3. Troll - This small demon can crawl in vents and hide easily in small spaces.
4. Thin Man - This demon has a habit of hiding behind objects and grabbing the player.
5. The Watcher - This demon has huge piercing yellow eyes that never blink, it is quite a frightening sight to see in the dark, and even more frightening to see in the light.
The game will have RPG, Survival, Puzzle and crafting elements in it, with an emphasis on survival RPG. You will be able to craft weapons and gadgets from things you find around the mansion.
The project has been in planning for around 2.4 years now, we have a solid idea on where we want to go with the game, we have made drastic improvements to the ideas and things we want to implement, also the release of UE4 and having the source code will make the game much better than we ever planned.
Chay Hawk(Me) - Enviornmental Artist, Lead Project Manager, Level Designer
Kim Van Deun - Demon Concept Art, Assorted art
Dujon Allen - Character Modeller
Cormac Donelly - Sound Engineer
Duane Wandless - General Programming
Chris Szkoda - Rigger/Animator
David Bull - General Programming
1/1 Filled Concept Artist who can draw architecture.
1/1 Filled Concept Artist who can draw Demons.
1/1 Filled Character Modeler - We have a placeholder model that came with UE4 however this will only suffice for a little while and is fine for now but if we can have someone model the characters in the concept art then that would be even better.
0/2 Open Texture Artist - We need someone to create good quality textures for all of our models, this includes textures for weapons, characters, world assets, etc.
1/1 Filled Animator - We need someone who can do very good animation work.
1/1 Filled Rigger - We need someone who can rig characters work.
0/1 Filled Asset Modeler - We need someone to model assets for the mansion, Lamps, couches, beds, tables, chairs etc etc, basically anything we need that you would see in an environment that isn't biological.
1/1 Filled Sound Engineer - We need talented people to create all the sounds for HOD, this includes demon sounds, weapons, objects, environment etc.
0/1 Filled Construction Asset Modeler - Asset modeler and construction asset modeler can be one in the same but as a construction asset modeler you will need to create assets like walls, stairs, railings, roof pieces, ceiling pieces, doors, door frames etc etc and you must make them in a way that they all fit together nicely. Also they must be made to scale for UE4 as UE4's scale is a bit different from UDK.
4/4 Open C++ Programmer - You must have a very good to advanced knowledge of C++ and Blueprint(Blueprint is optional), an Unreal Engine 4 subscription and the ability to communicate with other programmers and work together.
These programming positions are open:
1/1 Filled Networking Programmer - We need someone to help us program the multiplayer aspects of HOD 2/2 Filled General Programming - This covers a wide variety of things like movement, mechanics etc. 1/1 Open AI Programmer - We need someone with a very good knowledge of AI programming.
1/1 NOT OPEN YET UI Designer/Programmer - We need someone who can design good looking User Interfaces for House of Demons.
0/1 NOT OPEN YET Particle Effects Designer - We need someone to design particle effects for weapons, demons and anything else.
NOTE: You are responsible to legally acquire your own software for work.
-Thin man and Slasher models are done.
-Troll is being sculpted right now.
-Construction assets are 45% done.
-World assets are in progress.
-Multiplayer support is in progress.
-Thin Man has walk, attack and idle animation cycles.
-Demons have simple search AI and attraction to noises.
-Weapons support is being added.
-Concept are for all demons is complete.
-Currently working on concept art for main characters.
-Currently working on title art.
-Simple UI in progress.
-Mansion floor plan prototype 50% complete. (2d Drawing)
-Sound engineering in progress.
-Main character concept art draft completed
-Title art draft completed
Thanks as soon as someone can draw us some concepts of the mansion we can get started. Hopefully we wont have to wait too long, we're all very excited about this project. We've been planning this game for about 2.4 years now!
Also I might add that the post is a bit bare, I will add more things in detail and more concept art when the artist finishes it. I just wanted to get something up.
I updated the post, I removed the character modeler position and replaced it with someone who can make us a basic simple character model as a placeholder for the demons. I would rather have something than nothing and be able to get things done for now, so anyone out there if you could please design us a simple character and demon model like the character in the link we would appreciate it, thanks! Heres the link of the character (from gang beasts) we would like our temp character modelled after, in case you dont want to go searching for it:
Besides Construction Asset Modeler i can handle Blueprint scripting(if needed).
For texturing i can use Quixel Suite/Substance but you need to buy me a license for commercial purpose.
i can work for free but want credit.
i like our story and the amount of time you have to sticked to it (shows focus and patience )
anyways good luck for your game.
Programmers, riggers and animators needed! We are moving along quite nicely and work on the mansion will begin in the next 2 weeks. We will have a pre alpha within a month or so but we need the 3 mentioned teammates, especially programmers!
I have been with C++ for a long time, but I am just getting started with UE4. I know basic UI and advanced networking methods. I also know how to profile and optimize a program/game (can''t be too different from a game right?). I just want the experience so I really don't have to be paid at all. I have my own subscription and have no job so I can work 24/7. I am VERY edger to learn UE4 development. Anywho, I have all kinds of contact methods so whatever you're most comfortable in is fine, just send me a PM.
AI programmer needed! we are moving along very nicely and we don't need AI programming just yet but we will be starting not too long from now and I would like to get someone on board to get acquainted with the team and get familiar with the project and the Design Document.
Still need AI programmer and 1 general programmer. I also updated the post with the high poly 3D sculptures for the Thin man and Slasher. I also added a link to view the construction assets that will be used in the game. The assets are low poly right now.