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Thread: What Are You Working On? Community Screenshots & Videos

  1. #2161
    0

    First Unreal Game

    This is my first Unreal Game. The goal was to learn Unreal, and i learned a lot of stuff. Now i want to move on, but not without releasing this first. I have still a tough time to finish the project in the time frame, but i will do it.
    You may notice many Assets from Infinity Blades & co.
    https://www.youtube.com/edit?o=U&video_id=efIWmBNZCMU
    My bad: The Teaser was shot without any AA, but my time is limited, so reuploading is not an option.
    What do you think?

  2. #2162
    0
    EDIT: Sorry for wrong link. BTW: Where can i edit the post? Is there a secret button?

    good link: https://youtu.be/efIWmBNZCMU

  3. #2163
    1
    Infiltrator
    Join Date
    Sep 2015
    Posts
    21
    Hey guys. Here are a few screenshots of the game I've been working on for a while now called "Trail Breaking"... and adventure/puzzle game. Used to be called "The Way Back".
    Let me know what you think so far. Thanks.

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    For additional information please visit... www.jlssoftworks.com

  4. #2164
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    Definitely some amazing work in this thread! Well done everyone.

  5. #2165
    0

    Nova

    Hi guys, this is my first post in the unreal forums. I am an archviz guy who has never done a game before so I have no idea how to make one :-), but here I go willing to tackle every challenge that is going to appear on the way. This is going to be kind of a "short playable trailer"... I have everything in mind, did some nasty drawing for the storyboard and I want to show you the very first screenshots of a few couple of assets I put together in the scene. I'm using UE 1.16, Maya, Zbrush, Substance Painter and Substance Designer. Eventually some Megascans assets for the main section before entering the "building"... I would really appreciate any feedback you can provide and as I have no idea what I am doing :-) hit it as hard as you can! Eventually when I progress further I can even start my own thread










  6. #2166

  7. #2167

  8. #2168
    0

    Dalton Kane

    Recently downloaded my version of iClone 7 and made this guy in it and imported him into Unreal this morning. Overall the character looks really good. I haven't set up his anims yet but those should be done in short order. What do you guys think?



  9. #2169
    0
    Infiltrator
    Join Date
    May 2016
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    13
    Quote Originally Posted by reok View Post
    Would you be able to enlighten me on how you did this?
    It looks amazing!

  10. #2170
    0
    Hi, guys!
    I'm working alone on my project named Advanced Rolling Ball Kit.
    Here, a little video from it:

  11. #2171
    0

    WIP character animation for side scroller

    Hey guys,
    I've been working on a Side scrolling platformer concept for a while now. I Was using the default UE4 character to get the basics down, but since I got all my custom character and animations in the engine, I ended up re-doing most of the logic. Mainly getting my head around Animation Blueprints. Here's what I've got so far... I still haven't implemented a ledge grab system on the new character and I still have to fix a lot of the blending when she changes directions and speed.


  12. #2172
    0
    My 3 year old game still in development

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    http://awwwhowcute.classicaleramulti.com

  13. #2173
    0
    Promoter
    Join Date
    Jun 2015
    Posts
    260
    Got mocap curve animations also running for AI. Still much to work on, but capture new WIP video.

  14. #2174
    0
    Visionary
    Join Date
    Mar 2014
    Posts
    3,344
    Some ice for something I'm working on releasing soon. =)



    Last edited by SE_JonF; 07-09-2017 at 01:01 PM.

  15. #2175

  16. #2176
    0
    Quote Originally Posted by SaOk View Post
    Got mocap curve animations also running for AI. Still much to work on, but capture new WIP video.
    Good immersion, good ragdolls. Has some CS feel to it. However, the demo feels overall too static.

  17. #2177
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    Jun 2015
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    260
    Thanks , yes still very unfinished. Having much feature prototypes not shown in that video (+haveing separate proper map, that is just test ground). Should have consept running during fall. Will be fully dynamic battleground with interactive ambient life at the end. Similar to my WLA amalgamation mode in ArmA3 except expanding civilian aspect; including buildable hospitals and prisons.
    Last edited by SaOk; 07-07-2017 at 06:34 PM.

  18. #2178
    0
    hey guys .. this is our testing for level design .. we just wanted to learn various aspect of engine .. so in the learning path we created this in 2 day .. nothing special .. just training ..
    this is what we learned so far ..
    https://youtu.be/fJnB0Afq7p8

  19. #2179
    0
    Sketching in Unreal. Realtime render with clouds and smoke trails added in PhotoShop
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  20. #2180
    0
    For the last couple of weeks I've been working on the environment for our party game. Each player chooses a style (which for now can be either Bossa Nova or PopRock) and has to assemble as many instrument during the duration of the song.
    We decided to change not only the music, but also the environment itself. Hope you like it!

    Maybe we should put together a trailer sometime ...



    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

  21. #2181
    0
    Visionary
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    Mar 2014
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    3,344
    I really like the vibrant colors, nice work! =)

  22. #2182
    0

    Boss fight test. There are a couple of issues still, for instance the AI is not always aggressive enough, and the jump mechanic needs more tweaks. Also plan to add more effects and further attack tweaks.

  23. #2183
    0
    Been tweaking my outline post-processing effect, still needing some adjustments.




  24. #2184
    0

    Trappist one

    The serie's I'm making and directing is about the discovery of
    7 Exo Planets in the Trappist System by NASA scientists
    in 02-2017.
    Entirely made and rendered in Unreal 4.14 !!!!
    Sebastian Lightfoot

    https://www.youtube.com/watch?v=DSH6AYg7lNE

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  25. #2185
    0
    Promoter

    Join Date
    Mar 2014
    Posts
    279
    Made water caves for my project, when suddenly I understand that it looks like some relaxation video ))


  26. #2186
    0


    Vaulting, Its done procedurally trough traces so you can vault over any object without the use of volumes, custom actors etc

  27. #2187

  28. #2188
    0
    Did this rocks for my next project.



    https://www.artstation.com/artwork/NVdbq

    Render in unreal, can change the colors and light.

  29. #2189
    0
    Quote Originally Posted by Jangalomph View Post


    Been working on this little masterpiece. This is my final version. Super satisfied! There are some texture streaming errors in the first few seconds, but the scene starts instantly when the game is run. The particle based rocks that fly around splash in the water if they land in it based on a trigger volume and was probably one of the coolest challenges I had.

    Other wise all the movement is generated with my software VectorayGen!
    Visually mesmerizing...I enjoyed that

  30. #2190
    0
    Supporter
    Join Date
    May 2017
    Posts
    2
    Nice, looks like a lot of work!

  31. #2191
    0
    Supporter
    Join Date
    May 2017
    Posts
    2

    PegZone 3083 - Subtle gore, Paper2D, Contra-Like, Alien/CyberPunk Female

    A quick run-down of my progress and some gameplay footage. Please let me know what you think, and share something you've been working on! My vocal track is very quiet during gameplay, I didn't say anything important.


  32. #2192
    0
    Quote Originally Posted by JakeOliveros View Post
    Hi everyone I just wanna share this achievement (and still going) <3





    that is super awesome dude! Would love to connect to a server one day when you're able to do so. I always imagined a remake of Rose and Flyff on UE4. Oh man, all the good times!

  33. #2193
    0
    This is an early alpha of a summer project I've been working on.
    It's a weather app that primarily utilizes Speedtree and TrueSky to give a somewhat realistic representation of the weather, simulating precipitation, wind, fog, clouds and other such fun things!
    Sadly it only works within the borders of Sweden since I'm using a free government API, but who knows what might happen in the future


  34. #2194
    0
    Promoter
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    Mar 2014
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    266
    Model i'm working on, not finished yet... this was rendered in keyshot... cuz haven't made a low poly yet... looks like i'm still improving which is great! pleased with my progress....

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  35. #2195
    0
    Quote Originally Posted by Darktrooper View Post
    Recently downloaded my version of iClone 7 and made this guy in it and imported him into Unreal this morning. Overall the character looks really good. I haven't set up his anims yet but those should be done in short order. What do you guys think?


    Not bad, but it looks like you're using OpenGL normal maps when Unreal is expecting DirectX ones, causing fine surface detail to look like it's pointing in the wrong direction. You can fix this by editing the texture settings and checking "flip green channel".

    Basically, two different render technologies approached normal maps in a slightly different way: one decided to map the green channel with zero in the top left, the other with zero in the bottom left. Switching between the two formats is mercifully easy: you just invert the green channel of the normal map, which UE4 can do automatically if you check the right box.

  36. #2196
    0
    First Platformer Game in Unreal WIP : Gothic Crusaders

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  37. #2197
    1
    Supporter
    Join Date
    Jun 2016
    Posts
    3
    first scene looking for photorealism / check my artstation, i will be adding more by time https://www.artstation.com/artist/enes77

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  38. #2198
    1
    This is one of my games worlds its surreal and made out of sweets:

    https://www.youtube.com/watch?v=SoflmumqyRA

  39. #2199
    0
    Visionary
    Join Date
    Mar 2014
    Posts
    3,344
    Revealed some screens of a new work in progress marketplace product. Check out more here!

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    Last edited by SE_JonF; 07-25-2017 at 08:14 PM.

  40. #2200
    2
    WIP on the procedural cities with interiors I'm working on for my master thesis, will share documentation and final source code for free as soon as everything is done.

    Last edited by magnificus; 07-26-2017 at 03:44 PM.

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