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Thread: Screenshot Saturday!

  1. #841
    0
    Slight changes of the in-game user interface of our game Crash Force.
    Before:

    After:

  2. #842
    0
    Some of my variable background characters for my mobile game. Each character is under 3000 tris!

    Check out our game Arcus!

  3. #843
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    Still early wip : Will need to have way more contrast here !
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    Facebook Progress page : Homarttaco Facebook
    Artstation :Homart
    Portfolio: Homarttaco

    UE4 Marketplace : RTS CARTOON ENVIRONMENT PACK

  4. #844
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    Abducted on Steam

  5. #845
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    I finished this scene @ Sat night

    House of Fog

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  6. #846
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    Name:  WorkerRobot_Screenshot1.png
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    you can buy this here
    https://gumroad.com/l/vXvs
    Soon om unreal engine market
    Last edited by petresco; 03-10-2017 at 07:25 AM.

  7. #847
    1
    Still working on restoring the old scene composition pre-4.15 upgrade (I also upgraded a lot of other stuff), but here's where it's at as of this morning:

    Trent Polack
    Founder & CEO of Joy Machine
    Steel Hunters, a third-person mech shooter with randomly-generated items and enormous enemies.
    @mittense | @joymachinegames

  8. #848
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    Name:  Screenshot 2017-03-11 14.08.26.png
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    Continued with the voxels and managed to add density based material assigments.

  9. #849
    0
    Visionary
    Join Date
    Mar 2014
    Posts
    3,197
    Some pretty cool work on this page. =)

  10. #850
    0
    Nothing beats starting Monday off with a hot cup of joe and seeing everyone's posts
    ~Ryan Wiancko
    Ironbelly Studios- AAA Quality Services at Indie Prices
    Check out our AAA Asset Packs: [ 1P Arms | Pistols| SMG | ARs | Shotguns ]
    UE4 Developer & Service Provider(2D,3D,UI,Animation,VF X,Audio,Code) for PC, Console and Mobile

    Request a quote today:
    http://quote.ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

  11. #851

  12. #852
    0

    Red face ZEscape boss is alive :O

    Finally did a playtest today of the new ZEscape boss I've been working on for the last couple of weeks.
    It was awesome to see it come alive and blast everyone to pieces ;D

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    ______________________________________________
    https://www.facebook.com/madhousesoftware
    Where sanity is a virtue

  13. #853
    1
    I was using Substance Painter and tested my pipeline with UE4 AND i participated in a pokemon collab with some awesome artists, then i choose Roggenrola

    Used Blender to model and animate, Substance to paint

    Then I came up with this model:


    More details here:


    I used the ParticleEffects map to put those little fellas in action
    Last edited by KayLegendZ; 03-18-2017 at 10:37 PM.

  14. #854
    0
    Veteran
    Join Date
    Jun 2014
    Posts
    347
    drill unit anim is great
    Spline-Enabled Fence Pack - "Great pack, huge time-saver, top quality and enough variety to really make the assets unique." -Dark Acre Jack
    Destructible Road Signs - "Seriously awesome. Single blueprint for pretty much all the road signs you'll ever need." -thankstipscom
    Zipline/Teleporter/JumpPad - "This is a very flexible system for any project, and really simple to implement." -lunyBunny
    Wooden Storage Pack - "Very good high quality assets and well worth it." -Deathweave
    Digital Portfolio

  15. #855
    0
    I tried making a UMG color picker like UE4's one, but I didn't like how it came out, so I did one with the little triangle thingy:



    (The primary and secondary color stuff is part of my options menu, not the widget)

    If anyone's interested and can tell me how to pack up the widget/material so ppl can use it, I'd do that! (after cleaning up some of the horrible embarrassing material code)
    Last edited by Shivan Hunter; 03-23-2017 at 09:32 PM.

  16. #856
    0
    Quote Originally Posted by AscanioEntert View Post
    Slight changes of the in-game user interface of our game Crash Force.
    After:
    Nice - what do you think of skewing the side left and right icons towards the middle instead? They would go better with the center UI I think if so.

  17. #857
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    Name:  HighresScreenshot00010.png
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  18. #858
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  19. #859
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    I hand painted some subsurface scattering maps for character's skins; just a study/experiment:










  20. #860
    0
    I am working on a VR RTS game.

    Gameplay video standard desktop mode:


    Gameplay video using HTC Vive in room scale mode:

  21. #861
    1
    Here's my week work since i posted the Drill Unit above

    I'm deciding with my team which theme we pick to put in the game. This decision will affect the entire scenario.
    Can you guys say something about the Units?


  22. #862
    0
    Quote Originally Posted by Osok View Post
    drill unit anim is great
    Thank you!

  23. #863
    0
    Hope it's not a little late for screenshot saturday.

    Some new environment for our game Eximius ( FPS/RTS Hybrid )
    https://twitter.com/ammoboxstudios/

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    Developer at AmmoboxStudios. Part-time VideoGames lecturer.

    Eximius ( An FPS/RTS Hybrid )
    Marketplace Contents : Procedural Apartments ||Procedural Trash System || Puzzle Match-3 Template

  24. #864

  25. #865
    0
    Quote Originally Posted by RumbleMonk View Post
    Nice - what do you think of skewing the side left and right icons towards the middle instead? They would go better with the center UI I think if so.
    Not a bad suggestion, will pass it to the other devs!

  26. #866
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    Hello. Guys help me pass the Steam Greenlight "The COMA".
    http://steamcommunity.com/sharedfiles/filedetails/?id=888857009
    Thanks for the support.

    The COMA
    Coma - Extremely serious condition of the patient, associated with loss of consciousness and the threat of death.
    The mysterious depths of the main character's subconscious is waiting for you.
    Use dexterity and acrobatics to save your life. Run all the way through the all-consuming darkness with its puzzles and obstacles. You will never know what awaits you behind the door, death or life. The further you run, the harder it's​ to get to the exit. In each door you are sure to find a unique world of the subconscious. Stunning graphics and the atmosphere of light and shade is sure to please your eyes. The line between life and death adds adrenaline to the gameplay. While performing tasks you are likely to face hardcore in the gameplay.
    Always run.
    Save yourself.

    Features: A new kind of runner , full control over the character in 3D with a 360-degree view .
    13 unique levels.
    The level of complexity grows with each level.
    Stunning graphics and atmosphere of the game.

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  27. #867
    0
    Infiltrator
    Join Date
    Jul 2015
    Posts
    12
    a little late, but published last Saturday:

    Name:  2017-04-01-screenshotsaturday-1m.jpg
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    (Driftland: The Magic Revival)

  28. #868

  29. #869
    0
    One of our new bodykits of one of our hovercrafts.

  30. #870
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    Name:  WhatsApp Image 2017-04-08 at 11.05.56.jpeg
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    The UE guy with all his trophies and medals. The years have been good to him.

  31. #871
    0
    Quote Originally Posted by Dainonih View Post
    Name:  Coma_wl_01a1.jpg
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    Hello. Guys help me pass the Steam Greenlight "The COMA".
    http://steamcommunity.com/sharedfiles/filedetails/?id=888857009
    You have my vote Good luck, looks great!

  32. #872
    0
    Luminary
    Join Date
    Mar 2014
    Posts
    1,530
    Quote Originally Posted by BrUnO XaVIeR View Post
    I hand painted some subsurface scattering maps for character's skins; just a study/experiment:
    You should take a look at this reference for skin tones, http://artbypapercut.com/ Vertex 1 page 214

  33. #873

  34. #874
    0
    Quote Originally Posted by ZacD View Post
    You should take a look at this reference for skin tones, http://artbypapercut.com/ Vertex 1 page 214
    Oh this is great! Thanks a lot!

  35. #875
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    Latest environment work in Abducted using Unreal 4.15

  36. #876
    0
    Quote Originally Posted by ryanjon2040 View Post
    Here is mine.

    beeauuutyyyyfullll

  37. #877
    0
    My latest personal project! Check out the video here: https://www.youtube.com/watch?v=afJBNP9vcJs

    Doug Davis | 3D Environment Artist | Portfolio

  38. #878
    1

    Here is a video of a prototype I made about 2 months back. I haven't really shown much that I've done to the forum (don't want to show a lot of newer stuff) but I decided to show this. The game this comes from was called "Technocracy". Since VR wave shooters flooded Steam in groves, I decided to not make a stationary wave shooter out of my time and resources. These days it has become more of a survival horror VR-FPS, with a different theme.

    So yeah, compared to what you see on Steam, it is very basic. The point of this level was to destroy the shield generator in order to destroy the bot spawners. The whole gameplay idea behind it was a mix of an old arcade cabinet shooter Area 51: Site 4 with a touch of my own and maybe a few other classic lightgun shooters.

    Thanks for looking. Check out the website!

    www.deepbluegames.org

    - Leviathan

  39. #879
    0
    Samaritan
    Join Date
    Dec 2014
    Posts
    147
    Quote Originally Posted by dadavis1992 View Post
    My latest personal project! Check out the video here: https://www.youtube.com/watch?v=afJBNP9vcJs
    Looks awesome!

  40. #880
    0

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