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Thread: Screenshot Saturday!

  1. #41

  2. #42
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    #screenshotsaturday

    Nice @Chance Ivey. Here's my Reactor Corridor
    Name:  Reactor_Corridor.jpg
Views: 4958
Size:  133.2 KB

  3. #43
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    Extradimensional creatures from a game I'm working on.


  4. #44
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    Unreal Engine Support
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    Quote Originally Posted by fighter5347 View Post
    Strange shader


    This is cool, Philipp!

    Almost has a Matrix-esque feel to it from the end of the first move.
    Tim Hobson | Learning Resources | Epic Games
    UE4 Documentation
    Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
    _____________________________________________
    Follow me on Twitter @TimHobsonUE4 | My Personal Website
    Photons Be Free: Mini-Tutorials and other Curiosities

  5. #45
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    Updated my VR audiobook player with some fixes and improvements

    Reddit Thread (has DL links, how to play etc.)

    Screenshot: Name:  GH9S6ss.jpg
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  6. #46

  7. #47
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    Red face Knight in the night

    Oh yeah K.I.T.T. and Unreal Engine 4

    Name:  Kitt.jpg
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    The Virtual Photographer, welcome to my world!
    AQP City, Open World Game
    My Artstation: Click me!
    *AQP City Fan page
    *AQP City on Indie DB

  8. #48
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    My picture for the gif Saturday

    The effect (green moving "pixels") around the particle system was made with the material -> works with every particle system and mesh

  9. #49
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    Quote Originally Posted by Jhoe Chevarria View Post
    Oh yeah K.I.T.T. and Unreal Engine 4

    Name:  Kitt.jpg
Views: 9508
Size:  254.4 KB
    I want to see more of this!

  10. #50
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    UE Community Manager
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    Quote Originally Posted by Jhoe Chevarria View Post
    Oh yeah K.I.T.T. and Unreal Engine 4


    D: want.
    Twitter [@iveytron + @UnrealEngine] YouTube [/unrealengine] Twitch [/unrealengine]

  11. #51
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    Day and night cycle from my current project


  12. #52
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    Saturdaywork

    Saturday morning game work.

    Name:  ScreenshotSaturdayDZG.jpg
Views: 4564
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  13. #53
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    Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-source template)

  14. #54

  15. #55
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    WIP for the arena level in my top-down shooter.

    Ben Halpin - Lead Developer - Lazy Games
    Overdosed on Early Access: Overdosed - A Trip To Hell
    Give a 'like' on fb: https://www.facebook.com/Properlazygames Give a 'follow' on twitter: https://twitter.com/ProperLazyGames And why not check out www.lazygames.org

  16. #56
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    For our #ScreenshotSaturday shot we got you a close-up of the battlefield and minions in Ancestory:

  17. #57

  18. #58
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    Quote Originally Posted by President View Post
    Alice in Tokyo Wonderland....
    Name:  Dojo73.jpg
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    Love the art style. I think the game will benefit with a slightly thicker outline for characters.

  19. #59
    0
    Quote Originally Posted by Lazy Games View Post
    WIP for the arena level in my top-down shooter.

    Wow, thats a massive step up from the last time I saw your game. Keep it up. Hows your kickstarter gping?

  20. #60
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    Quote Originally Posted by Tom Looman View Post
    Awesome stuff again Tom.

  21. #61
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    Quote Originally Posted by starseeker View Post
    Wow, thats a massive step up from the last time I saw your game. Keep it up. Hows your kickstarter gping?
    Thank you. I did a week of mesh making then a week of decorating to get it done all in one go.

    My kickstarter campaign will start very soon when I have a playable demo ready.

    The full arena.
    http://oi57.tinypic.com/2i91d1d.jpg
    Last edited by Lazy Games; 10-18-2014 at 01:57 PM.
    Ben Halpin - Lead Developer - Lazy Games
    Overdosed on Early Access: Overdosed - A Trip To Hell
    Give a 'like' on fb: https://www.facebook.com/Properlazygames Give a 'follow' on twitter: https://twitter.com/ProperLazyGames And why not check out www.lazygames.org

  22. #62
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    Been busy with working on a trailer, but a rough cut has been finally sent to the musicians so we're celebrating #screenshotsaturday with a little hello from one of the minions.

  23. #63
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    Quote Originally Posted by fighter5347 View Post
    Currently testing some grass meshes

    Name:  grass.jpg
Views: 4326
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    Needs a lot more work, imo.

  24. #64
    0
    Quote Originally Posted by Lazy Games View Post
    Thank you. I did a week of mesh making then a week of decorating to get it done all in one go.

    My kickstarter campaign will start very soon when I have a playable demo ready.

    The full arena.
    http://oi57.tinypic.com/2i91d1d.jpg
    Looking good. Good luck for your kickstarter

  25. #65
    0

    Smile

    some work for VR Oculus DK2:
    Name:  DieselPunk_Adventure 2014-10-01 23-25-16-3.jpg
Views: 3849
Size:  165.2 KB

  26. #66
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    Graphics work is still going mostly behind the curtains, but 2 of our programmers got a working AI in less than a week so it's time to celebrate with some #ScreenshotSaturday!

  27. #67
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    Stand around and you're well and truly f****d!

    Name:  sss6.jpg
Views: 3740
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    Ben Halpin - Lead Developer - Lazy Games
    Overdosed on Early Access: Overdosed - A Trip To Hell
    Give a 'like' on fb: https://www.facebook.com/Properlazygames Give a 'follow' on twitter: https://twitter.com/ProperLazyGames And why not check out www.lazygames.org

  28. #68
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    Experimenting with blending landscape layers better.

    Name:  Landscapelayerblending.jpg
Views: 3696
Size:  298.5 KB

  29. #69
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    Visionary
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    Looking pretty good, keep it up.

  30. #70
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    WORMS!!!!!
    Enemies for our game
    Attached Images Attached Images  

  31. #71
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    Unreal Engine Support
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    Quote Originally Posted by L_A_L_I_90 View Post
    WORMS!!!!!
    Enemies for our game

    Nice! These look like a bigger version of the worms from Star Trek II: The Wrath of Khan!

    Keep up the creepy work!

    Name:  Ceti_eel.jpg
Views: 3520
Size:  157.6 KB
    Tim Hobson | Learning Resources | Epic Games
    UE4 Documentation
    Wiki Troubleshooting Guides: Lighting | Swarm Agent | Destructibles |
    _____________________________________________
    Follow me on Twitter @TimHobsonUE4 | My Personal Website
    Photons Be Free: Mini-Tutorials and other Curiosities

  32. #72
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    Former Staff
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    Quote Originally Posted by Tom Looman View Post
    Attachment 12710

    Bit of cheating to use a GIF for screenshot saturday, this is the result of some material fiddling I did with a transition effect moving from a single world space position.
    Slick Trick, cheat or not cheat

  33. #73

  34. #74
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    Infiltrator
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    Playing around with some ideas to configure a multiplayer match without plain 2D UIs.


  35. #75
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    Luminary
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    Apr 2014
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    Back to maxi maze with new ideas to try : for now 256 mazes of 256 rooms of 16 squares each, so a million squares of 450 uu each.
    Name:  maximaze.jpg
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  36. #76
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    AQP City Screens, my Open World Game

    Tiger!
    Name:  Tiger.jpg
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    Downhill!
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    Desert

    Name:  desert.jpg
Views: 3678
Size:  228.7 KB

    The Map

    Name:  AQPCityAlphav0.04.jpg
Views: 2959
Size:  178.1 KB

    Test

    Name:  walkk.jpg
Views: 2965
Size:  317.7 KB
    The Virtual Photographer, welcome to my world!
    AQP City, Open World Game
    My Artstation: Click me!
    *AQP City Fan page
    *AQP City on Indie DB

  37. #77
    0
    No fancy environments yet, but I implemented Rasped's Better Bullets in C++


  38. #78
    0
    Quote Originally Posted by rcapote View Post
    No fancy environments yet, but I implemented Rasped's Better Bullets in C++
    33 MB GIF, mobile users will hate you for it :P

    Are they still ray traced, but curved with multiple steps? Looks interesting
    Game Developer @ LODZERO - My Twitter | tomlooman.com UE4 samples & tutorials | C++ Survival Game (Open-source template)

  39. #79
    0
    Quote Originally Posted by Tom Looman View Post
    33 MB GIF, mobile users will hate you for it :P
    *evil grin*

    Quote Originally Posted by Tom Looman View Post
    Are they still ray traced, but curved with multiple steps? Looks interesting
    Yep, this setup performs really well.

  40. #80
    0
    Lets say this is a lot of consecutive screenshots strung together with some audio. Yea... Lets say that.


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